Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| no_sleep | 4 | 50% | 139 | 198 | 139 | Volatile |
no_sleep: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
This profile is mostly kill pressure: 504 CTF kills sitting behind the rest of the objective chaos. Very Good CTF: yes, they are good at CTF. Not flawless, but absolutely the sort of player who makes the match more annoying than it needed to be.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 4 CTF matches, 233 objective events, 504 CTF kills, and 1514 MVP score. Per match that is 58.3 objective events, 126.0 kills, and 378.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 4 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 34 grabs, 13 pickups, 3 caps, and 2 solos. Finish rate is 6% from touches and 67% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 51 returns, 28 mid returns, 9 clutch returns, and 58 flag kills. That is 22.0 returns per CTF match, with 10% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 3 assists, 28 covers, and 4 seals, running at 8.75 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 49% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 50% wins over 4 games, which the report department has officially filed as positive run. no_sleep has spent the most time on CTF-1on1-Midle-v2, with 1 recorded games there and a 100% win rate.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 233 objective actions: 34 grabs, 3 caps, 88 returns, 58 flag kills, and 35 support actions. The K/D says the beam is not just decorative, even if the victim will absolutely blame lag.