Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Oct 2026, 22:23
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| no_sleep | 321 | 130 | 83 | 0 | 340 | - | 1.57 | 61% | 38% | 0:07 |
| newut | 307 | 118 | 86 | 0 | 310 | - | 1.37 | 58% | 38% | 0:07 |
| Vu3k |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| no_sleep | 16 | 6 | 3 | 3 | 5 kills | ||
| newut | 16 | 5 | 1 | 3 | 5 kills | ||
| TescoValueTerminator | 13 | 1 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-6 in favour of Red Team.
The opening breakthrough came at 1:25 when Vu3k scored for Red Team. Red Team created more scoring chances, converting 9 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:50, with Vu3k finishing for Red Team. That score set the closing shape of the match at 9-6.
newut stood out as the main objective influence with 14 grabs, 5 captures, 9 returns, and an MVP score of 920. no_sleep made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 69 grabs, 30 pickups, 15 captures, 6 solos, 9 assists, 84 flag kills, 32 covers, 0 seals, 53 returns, 43 mid returns, 10 clutch returns, and 0 cherry picks.
no_sleep supplied the sharpest shooting numbers, finishing with 38% accuracy and 130 kills.
Banter read: newut did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: no_sleep produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 133 |
| 50 |
| 85 |
| 0 |
| 266 |
| - |
| 0.59 |
| 37% |
| 19% |
| 0:07 |
| Team Total | 761 | 298 | 254 | 0 | 916 | - | 1.17 | 54% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ROSE | 202 | 75 | 93 | 0 | 254 | - | 0.81 | 45% | 30% | 0:07 |
| _-=Pr3dazZz=-FB | 198 | 92 | 98 | 0 | 308 | 36.0 cm | 0.94 | 48% | 31% | 0:06 |
| TescoValueTerminator | 184 | 87 | 107 | 0 | 294 | - | 0.81 | 45% | 30% | 0:06 |
| Team Total | 584 | 254 | 298 | 0 | 856 | 36.0 cm | 0.85 | 46% | 30% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 1 |
| 4 kills |
| Vu3k | 5 | 2 kills |
| ROSE | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| no_sleep | 8 | 9 kills | ||||
| newut | 5 | 6 kills | ||||
| TescoValueTerminator | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 | 5 kills | ||||
| Vu3k | 1 | 5 kills | ||||
| ROSE | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 14 | 5 | 3 | 3 | 19 | 0/- | 531 | 7 | 9 | 8 | 0 | 9 | 1 | 920 |
| - | no_sleep | Defender | 0 | 1 | 1 | 0 | 0 | 26/15 | 56 | 4 | 6 | 17 | 0 | 20 | 3 | 773 |
| - | ROSE | Attacker | 17 | 3 | 1 | 1 | 15 | 0/- | 258 | 5 | 3 | 9 | 0 | 10 | 1 | 583 |
| - | TescoValueTerminator | Attacker | 22 | 2 | 2 | 1 | 4 | 0/- | 314 | 6 | 7 | 1 | 0 | 2 | 2 | 548 |
| - | Vu3k | Attacker | 15 | 3 | 2 | 1 | 5 | 0/- | 313 | 3 | 1 | 3 | 0 | 4 | 1 | 538 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 0 | 0 | 0 | 15/- | 28 | 5 | 6 | 5 | 0 | 8 | 2 | 451 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Vu3k | 25000 | 0 | 0Hz | 49 | 52 | 56 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 93 | 97 | 100 | 0 | Minor variation | |
| no_sleep | 30000 | - | - | 40 | 41 | 42 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 274 | 275 | 279 | 0 | Good connection | |
| TescoValueTerminator | 30000 | - | - | 21 | 22 | 26 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.17x. You ran the flag well and gave your team end product: 5 caps and 3 solos from 14 grabs. You fought efficiently: 118-86 with a 1.37 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| ROSE | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.69x. Your flag work was one of your best areas, with 17 grabs producing 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| no_sleep | Godlike | Defender | Well played, this was a fantastic performance at 1.68x. You helped keep the score under control with 17 mid returns and 3 clutch returns. You fought efficiently: 130-83 with a 1.57 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Vu3k | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.25x rating. You were dangerous with the flag: 15 grabs led to 3 caps and 1 solo. I think survival was your main issue: 50-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| TescoValueTerminator | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. Very strong flag running: you made 22 grabs count with 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | You gave your team a strong contribution and finished at 1.14x. As a defender, your standout work was stopping danger before it became a cap: 5 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |