Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Oct 2026, 22:57
CTF-Hatos
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 311 | 112 | 93 | 0 | 281 | - | 1.20 | 55% | 40% | 0:07 | |
| 272 | 66 | 85 | 0 | 237 | - | 0.78 | 44% | 29% | 0:07 | |
| Team Total | 583 | 178 | 178 | 0 | 518 | - | 1.00 | 50% | 35% | 0:15 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 62 | ||
| 50 | ||
| 23 | ||
| 43 |
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 50 | ||
| 34 | ||
| 35 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 5 | 2 | 1 | 5 kills | |||
| 12 | 7 | 3 | 1 | 5 kills | |||
| 6 | 1 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hatos between Red and Blue Team, ending 10-3 in favour of Red Team.
The opening breakthrough came at 0:07 when newut scored for Red Team. Red Team created more scoring chances, converting 10 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 9:11, with no_sleep finishing for Blue Team on a solo run. That score set the closing shape of the match at 10-3.
newut stood out as the main objective influence with 12 grabs, 5 captures, 13 returns, and an MVP score of 1121. newut made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 54 grabs, 14 pickups, 13 captures, 9 solos, 1 assists, 55 flag kills, 31 covers, 0 seals, 41 returns, 31 mid returns, 10 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 40% accuracy and 112 kills.
Banter read: newut did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: newut produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 225 | 109 | 85 | 0 | 314 | - | 1.28 | 56% | 35% | 0:07 | |
| 168 | 69 | 93 | 0 | 235 | 36.0 cm | 0.74 | 43% | 32% | 0:07 | |
| Team Total | 393 | 178 | 178 | 0 | 549 | 36.0 cm | 1.00 | 50% | 34% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 6 kills | |||||
| 5 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 12 | 5 | 1 | 5 | 16 | 0/- | 559 | 3 | 8 | 11 | 0 | 13 | 3 | 1121 | |
| -- | Attacker | 12 | 5 | 0 | 2 | 16 | 0/- | 441 | 6 | 11 | 11 | 0 | 14 | 2 | 983 | |
| -🇬🇧 | Attacker | 11 | 2 | 0 | 1 | 9 | 0/- | 200 | 5 | 4 | 7 | 0 | 8 | 2 | 547 | |
| -- | Attacker | 19 | 1 | 0 | 1 | 14 | 0/- | 100 | 0 | 8 | 2 | 0 | 6 | 3 | 466 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 92 | 96 | 100 | 0 | Minor variation | ||
| 25000 | 260 | 0Hz | 273 | 276 | 278 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 17 | 18 | 20 | 0 | Minor variation | ||
| 30000 | - | - | 40 | 41 | 43 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.18x. You were dangerous with the flag: 12 grabs led to 5 caps and 2 solos. I think survival was your main issue: 66-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.17x. You looked dangerous whenever you got the flag, and 12 grabs led to 5 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.30x. Your grabs and running were a real strength, with 19 grabs turning into 1 cap and 1 solo. You fought efficiently: 109-85 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 11 grabs into 2 caps and 1 solo. I think survival was your main issue: 69-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |