Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 29.9 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Extreme | 6 | 67% | 141 | 272 | 141 | Volatile |
Extreme: a profile with enough logged history to stop pretending anything here is accidental.
This profile is mostly kill pressure: 527 CTF kills sitting behind the rest of the objective chaos. Elite CTF: yes, this player is good at CTF. Annoyingly good. The kind of good where the other team starts discussing balance instead of admitting the flag got worked.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 5 CTF matches, 326 objective events, 527 CTF kills, and 2147 MVP score. Per match that is 65.2 objective events, 105.4 kills, and 429.4 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 5 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 48 grabs, 26 pickups, 9 caps, and 4 solos. Finish rate is 12% from touches and 44% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 58 returns, 33 mid returns, 19 clutch returns, and 97 flag kills. That is 22.0 returns per CTF match, with 17% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 2 assists, 28 covers, and 2 seals, running at 6.40 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 41% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 67% wins over 6 games, which the report department has officially filed as positive run. Extreme has spent the most time on CTF-UH-RIFK-3v3, with 2 recorded games there and a 100% win rate.
PUG draft setup read: this player runs 29.9 cm with 90 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (1574 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 326 objective actions: 48 grabs, 9 caps, 110 returns, 97 flag kills, and 32 support actions. The K/D says the beam is not just decorative, even if the victim will absolutely blame lag.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.