Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 89.7 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| ds | 2 | 100% | 98 | 111 | 98 | Stable |
ds: one of those players who keeps showing up on the correct side of the scoreboard, which is deeply irritating for everyone trying to have a peaceful evening.
The kill feed is doing a lot of talking here: 227 CTF kills backing up the profile. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 2 CTF matches, 79 objective events, 227 CTF kills, and 551 MVP score. Per match that is 39.5 objective events, 113.5 kills, and 275.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 35 grabs, 7 pickups, 4 caps, and 3 solos. Finish rate is 10% from touches and 75% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 2 returns, 0 mid returns, 0 clutch returns, and 12 flag kills. That is 1.00 returns per CTF match, with 0% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 1 assists, 15 covers, and 0 seals, running at 8.00 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 56% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 100% wins from 2 games, enough for the server jury to call it hot streak. The map file keeps circling back to CTF-UH-Temple-V3: 1 appearances with a 100% win rate.
PUG draft setup read: this player runs 89.7 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (536 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 79 objective actions: 35 grabs, 4 caps, 2 returns, 12 flag kills, and 16 support actions. That K/D says the aim has been causing paperwork.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.