Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Aug 2026, 23:23
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 222 | 103 | 81 | 0 | 228 | 20.3 cm | 1.27 | 56% | 45% | 0:08 |
| dsFB | 175 | 126 | 77 | 0 | 274 | - | 1.64 | 62% | 46% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ds | 24 | 6 | 2 | 2 | 5 kills | ||
| tono | 15 | 3 | 2 | 4 kills | |||
| pho` | 16 | 7 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-1 in favour of Red Team.
The opening breakthrough came at 2:02 when ds scored for Red Team. Red Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:25, with tono finishing for Blue Team. That score set the closing shape of the match at 4-1.
pho` stood out as the main objective influence with 9 grabs, 1 capture, 10 returns, and an MVP score of 559. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 47 grabs, 22 pickups, 5 captures, 0 solos, 4 assists, 64 flag kills, 30 covers, 0 seals, 42 returns, 40 mid returns, 2 clutch returns, and 0 cherry picks.
ds supplied the sharpest shooting numbers, finishing with 46% accuracy and 126 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 142 |
| 86 |
| 78 |
| 0 |
| 252 |
| 20.3 cm |
| 1.10 |
| 52% |
| 34% |
| 0:08 |
| Team Total | 539 | 315 | 236 | 0 | 754 | 20.3 cm | 1.33 | 57% | 42% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 237 | 91 | 111 | 0 | 247 | 36.0 cm | 0.82 | 45% | 37% | 0:05 |
| tono | 138 | 80 | 88 | 0 | 324 | 19.6 cm | 0.91 | 48% | 25% | 0:07 |
| Broken_Soul | 114 | 65 | 116 | 0 | 235 | 58.3 cm | 0.56 | 36% | 28% | 0:05 |
| Team Total | 489 | 236 | 315 | 0 | 806 | 38.0 cm | 0.75 | 43% | 29% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 2 |
| 4 kills |
| PeRcH72 | 14 | 3 | 1 | 4 kills |
| Broken_Soul | 7 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ds | 6 | 8 kills | ||||
| tono | 1 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 9 | 1 | 2 | 0 | 13 | 0/- | 246 | 6 | 9 | 8 | 0 | 10 | 2 | 559 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 28/15 | 0 | 2 | 0 | 16 | 0 | 16 | 0 | 504 |
| - | ds | Attacker | 21 | 1 | 1 | 0 | 3 | 0/- | 152 | 5 | 10 | 1 | 0 | 1 | 0 | 399 |
| - | Broken_Soul | Attacker | 9 | 0 | 1 | 0 | 6 | 0/- | 99 | 2 | 3 | 3 | 0 | 3 | 0 | 270 |
| - | tono | Attacker | 6 | 1 | 0 | 0 | 9 | 0/- | 1 | 3 | 4 | 9 | 0 | 9 | 0 | 266 |
| - | PeRcH72 | Defender | 2 | 2 | 0 | 0 | 0 | 5/- | 2 | 4 | 4 | 3 | 0 | 3 | 0 | 243 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| ds | 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | |
| PeRcH72 | 30000 | - | - | 16 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 69 | 74 | 81 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ds | Godlike | Attacker | You had a huge game and played well above your usual level at 3.14x. You gave the enemy defence problems and backed it up with 1 cap from 21 grabs. You fought efficiently: 126-77 with a 1.64 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | You played a really good game here and your 1.56x rating shows it. You helped keep the score under control with 16 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.53x. Your attacking runs had purpose, with 9 grabs leading to 1 cap. You fought efficiently: 103-81 with a 1.27 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Dominating | Attacker | You had a positive match and your 1.15x rating backs that up. Your attacking runs had purpose, with 6 grabs leading to 1 cap. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Stable | Defender | I think you had a steady game at 1.09x; one or two stronger moments would lift it nicely. You helped keep the score under control with 3 mid returns. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 65-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |