Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 143.4 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Moooostruooosooo | 2 | 0% | 92 | 127 | 92 | Volatile |
Moooostruooosooo: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
This profile is mostly kill pressure: 188 CTF kills sitting behind the rest of the objective chaos. Solid CTF: solid CTF player. Useful, occasionally rude, and dangerous enough that ignoring them is how matches become lectures.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 2 CTF matches, 76 objective events, 188 CTF kills, and 515 MVP score. Per match that is 38.0 objective events, 94.0 kills, and 257.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 21 grabs, 9 pickups, 3 caps, and 0 solos. Finish rate is 10% from touches and 0% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 9 returns, 8 mid returns, 1 clutch returns, and 17 flag kills. That is 9.00 returns per CTF match, with 6% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 3 assists, 5 covers, and 0 seals, running at 4.00 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 53% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 0% wins over 2 games, which the report department has officially filed as cold run. Moooostruooosooo has spent the most time on DM-Deck16][, with 2 recorded games there and a 50% win rate.
PUG draft setup read: this player runs 143.4 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (4 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 76 objective actions: 21 grabs, 3 caps, 18 returns, 17 flag kills, and 8 support actions. Best advice: do not let them get comfortable on DM-Deck16][, unless the plan is to donate confidence.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.