Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| -oC`SquiLLz` | 1 | 100% | 99 | 99 | 99 | - |
-oC`SquiLLz`: the type of player who makes people check their ping, their mouse, and then their life choices.
The kill feed is doing a lot of talking here: 79 CTF kills backing up the profile. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 1 CTF matches, 47 objective events, 79 CTF kills, and 256 MVP score. Per match that is 47.0 objective events, 79.0 kills, and 256.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 1 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 20 grabs, 4 pickups, 0 caps, and 0 solos. Finish rate is 0% from touches and - of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 4 returns, 3 mid returns, 1 clutch returns, and 13 flag kills. That is 8.00 returns per CTF match, with 13% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 1 assists, 1 covers, and 0 seals, running at 2.00 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 49% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 100% wins from 1 games, enough for the server jury to call it hot streak. The map file keeps circling back to CTF-1on1-Midle-v2: 1 appearances with a 100% win rate.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 47 objective actions: 20 grabs, 0 caps, 8 returns, 13 flag kills, and 2 support actions. CTF-1on1-Midle-v2 is the warning label map here; ignore that at your own scoreboard risk.