Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 103.9 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Broken_Soul | 10 | 10% | 177 | 261 | 177 | Swingy |
Broken_Soul: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
Kill pressure is the obvious read: 769 CTF kills and enough noise to make routes uncomfortable. Very Good CTF: CTF read is strong. The stats are not screaming legend, but they are definitely pointing and saying deal with this one.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 10 CTF matches, 767 objective events, 769 CTF kills, and 4066 MVP score. Per match that is 76.7 objective events, 76.9 kills, and 406.6 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 10 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 156 grabs, 57 pickups, 22 caps, and 14 solos. Finish rate is 10% from touches and 64% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 153 returns, 110 mid returns, 29 clutch returns, and 167 flag kills. That is 29.2 returns per CTF match, with 10% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 10 assists, 47 covers, and 2 seals, running at 5.90 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 32% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 10 loaded games are running at 10% wins, so the current mood is cold run with witnesses. CTF-andACTION-Misty is the main comfort read: 2 games, 0% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 103.9 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (21347 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 767 objective actions: 156 grabs, 22 caps, 292 returns, 167 flag kills, and 59 support actions. If CTF-andACTION-Misty appears, the scouting advice is simple: remove comfort early or prepare excuses.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.