Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Dec 2025, 17:08
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 287 | 138 | 103 | 0 | 366 | 13.5 cm | 1.34 | 57% | 38% | 0:06 | |
| 254 | 111 | 92 | 0 | 363 | 46.0 cm | 1.21 | 55% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 68 | ||
| 56 | ||
| 55 |
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 52 | ||
| 44 | ||
| 40 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 3 | 6 | 6 | 5 kills | |||
| 11 | 8 | 2 | 5 kills | ||||
| 15 | 2 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 10-2 in favour of Red Team.
The opening breakthrough came at 0:39 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 10 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:07, with localhero finishing for Blue Team. That score set the closing shape of the match at 10-2.
-cide- stood out as the main objective influence with 17 grabs, 7 captures, 6 returns, and an MVP score of 880. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 47 grabs, 17 pickups, 12 captures, 3 solos, 8 assists, 51 flag kills, 24 covers, 0 seals, 34 returns, 31 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 138 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 541 | 249 | 195 | 0 | 729 | 29.7 cm | 1.28 | 56% | 34% | 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 212 | 111 | 126 | 0 | 347 | - | 0.88 | 47% | 32% | 0:05 | |
| 191 | 84 | 123 | 0 | 302 | - | 0.68 | 41% | 28% | 0:05 | |
| Team Total | 403 | 195 | 249 | 0 | 649 | - | 0.78 | 44% | 30% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 8 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 17 | 7 | 1 | 1 | 8 | 0/- | 520 | 8 | 6 | 5 | 0 | 6 | 1 | 880 | |
| -🇬🇧 | Attacker | 14 | 3 | 5 | 2 | 12 | 0/- | 480 | 2 | 11 | 6 | 0 | 7 | 1 | 873 | |
| -🇬🇧 | Attacker | 11 | 0 | 2 | 0 | 14 | 0/- | 131 | 2 | 5 | 11 | 0 | 12 | 1 | 521 | |
| -🇬🇧 | Attacker | 5 | 2 | 0 | 0 | 17 | 0/- | 69 | 5 | 2 | 9 | 0 | 9 | 0 | 461 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 105 | 116 | 121 | 0 | Bumpy connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 19 | 20 | 22 | 0 | Minor variation | ||
| 30000 | - | - | 14 | 17 | 28 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.82x. You looked dangerous whenever you got the flag, and 14 grabs led to 3 caps and 2 solos. You fought efficiently: 138-103 with a 1.34 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.79x. You looked dangerous whenever you got the flag, and 17 grabs led to 7 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.20x. You ran the flag well and gave your team end product: 2 caps from 5 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You had a positive match and your 1.15x rating backs that up. 11 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 84-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |