Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| .^w^.JSkey | 0 | - | - | - | - | - |
.^w^.JSkey: a defensive nuisance with a habit of turning promising runs into awkward walks back to spawn.
This profile reads like a defensive headache: 60 returns, 90 flag kills, and 19 clutch returns. Very Good CTF: yes, they are good at CTF. Not flawless, but absolutely the sort of player who makes the match more annoying than it needed to be.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 2 CTF matches, 364 objective events, 284 CTF kills, and 1915 MVP score. Per match that is 182.0 objective events, 142.0 kills, and 957.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 74 grabs, 43 pickups, 12 caps, and 3 solos. Finish rate is 10% from touches and 25% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 60 returns, 41 mid returns, 19 clutch returns, and 90 flag kills. That is 60.0 returns per CTF match, with 16% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 1 assists, 21 covers, and 0 seals, running at 11.0 support actions per CTF match. Role shape says Flag Defender, with Defense holding 33% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 50% wins over 2 games, which the report department has officially filed as positive run. .^w^.JSkey has spent the most time on CTF-andACTION((Revamp)), with 1 recorded games there and a 100% win rate.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 364 objective actions: 74 grabs, 12 caps, 120 returns, 90 flag kills, and 22 support actions. Best advice: do not let them get comfortable on CTF-andACTION((Revamp)), unless the plan is to donate confidence.