Unreal HeavenThe home of 2v2 and 3v3 iCTF9 May 2026, 15:13
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 545 | 117 | 120 | 0 | 535 | 20.3 cm | 0.97 | 49% | 35% | 81 | 44% | 0:05 | |
| 447 | 91 | 122 | 0 | 471 | 46.0 cm | 0.75 | 43% | 32% | 66 | 44% | 0:05 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 64 | ||
| 53 | ||
| 45 | ||
| 46 |
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 66 | ||
| 62 | ||
| 56 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 3 | 1 | 3 | 5 kills | |||
| 18 | 8 | 1 | 1 | 5 kills | |||
| 12 | 3 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Sniper CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 8-9 in favour of Blue Team.
The opening breakthrough came at 1:06 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 9 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with .^w^.JSkey finishing for Blue Team. That score set the closing shape of the match at 8-9.
-cide- stood out as the main objective influence with 25 grabs, 3 captures, 24 returns, and an MVP score of 1649. .^w^.JSkey made the biggest clutch contribution, recording 11 close-save returns.
Objective ledger for the match: 123 grabs, 62 pickups, 17 captures, 3 solos, 11 assists, 168 flag kills, 58 covers, 0 seals, 104 returns, 65 mid returns, 39 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 35% accuracy and 117 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 39 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: .^w^.JSkey produced 11 close-save returns, also known as deleting someone else's highlight clip.
| Team Total | 992 | 208 | 242 | 0 | 1006 | 33.1 cm | 0.86 | 46% | 33% | - | - | 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 485 | 124 | 109 | 0 | 547 | - | 1.14 | 53% | 31% | 105 | 63% | 0:06 | |
| 451 | 118 | 99 | 0 | 605 | - | 1.19 | 54% | 27% | 100 | 62% | 0:06 | |
| Team Total | 936 | 242 | 208 | 0 | 1152 | - | 1.16 | 54% | 29% | - | - | 0:13 |
| 23 |
| 4 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 6 kills | |||||
| 3 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 25 | 3 | 3 | 0 | 38 | 0/- | 475 | 14 | 12 | 17 | 0 | 24 | 10 | 1649 | |
| -🇬🇧 | Attacker | 30 | 5 | 1 | 1 | 56 | 0/- | 325 | 13 | 13 | 21 | 0 | 34 | 10 | 1600 | |
| -🇫🇷 | Attacker | 46 | 6 | 1 | 0 | 40 | 0/- | 538 | 18 | 9 | 14 | 0 | 28 | 11 | 1530 | |
| -🇸🇪 |
| Attacker |
| 22 |
| 3 |
| 6 |
| 2 |
| 34 |
| 0/- |
| 362 |
| 17 |
| 24 |
| 13 |
| 0 |
| 18 |
| 8 |
| 1231 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 43 | 44 | 45 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 16 | 17 | 0 | Minor variation | ||
| 20000 | - | - | 31 | 32 | 33 | 0 | Good connection | ||
| 20000 | - | - | 36 | 36 | 37 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.56x. Excellent flag running from you: 30 grabs became 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.04x. You ran the flag well and gave your team end product: 3 caps from 25 grabs. I think survival was your main issue: 91-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.50x. Your attacking play was strong, especially because you turned 22 grabs into 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.44x. Your flag work was one of your best areas, with 46 grabs producing 6 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |