25 Jan 2026, 19:17
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 279 | 98 | 86 | 0 | 313 | - | 1.14 | 53% | 31% | 0:07 |
| newutFB | 205 | 93 | 73 | 0 | 265 | - | 1.27 | 56% | 35% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Skirmish | 10 | 2 | 1 | 4 kills | |||
| Neddy | 13 | 5 | 1 | 4 kills | |||
| newut | 15 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:22 when Neddy scored for Red Team. Red Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:58, with -GoDeYe.PrT- finishing for Blue Team. That score set the closing shape of the match at 4-3.
Neddy stood out as the main objective influence with 3 grabs, 2 captures, 22 returns, and an MVP score of 670. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 34 pickups, 7 captures, 2 solos, 7 assists, 82 flag kills, 33 covers, 0 seals, 48 returns, 44 mid returns, 4 clutch returns, and 0 cherry picks.
-GoDeYe.PrT- supplied the sharpest shooting numbers, finishing with 38% accuracy and 94 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: newut produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 154 |
| 53 |
| 83 |
| 0 |
| 216 |
| 58.3 cm |
| 0.64 |
| 39% |
| 25% |
| 0:07 |
| Team Total | 638 | 244 | 242 | 0 | 794 | 58.3 cm | 1.01 | 50% | 31% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 175 | 94 | 80 | 0 | 249 | - | 1.18 | 54% | 38% | 0:08 |
| Skirmish | 151 | 79 | 70 | 0 | 267 | - | 1.13 | 53% | 30% | 0:09 |
| -cide- | 133 | 69 | 94 | 0 | 237 | 46.0 cm | 0.73 | 42% | 29% | 0:07 |
| Team Total | 459 | 242 | 244 | 0 | 753 | 46.0 cm | 0.99 | 50% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 2 |
| 4 kills |
| Broken_Soul | 4 | 1 | 1 | 4 kills |
| -cide- | 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Skirmish | 5 | 9 kills | ||||
| Neddy | 3 | 7 kills | ||||
| newut | 4 | 6 kills | ||||
| -GoDeYe.PrT- | 2 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Defender | 3 | 2 | 0 | 0 | 0 | 33/15 | 71 | 2 | 4 | 21 | 0 | 22 | 0 | 670 |
| - | newut | Attacker | 6 | 0 | 2 | 0 | 15 | 0/- | 108 | 2 | 6 | 9 | 0 | 10 | 2 | 496 |
| - | Broken_Soul | Attacker | 9 | 2 | 1 | 1 | 9 | 0/- | 221 | 8 | 6 | 3 | 0 | 3 | 0 | 454 |
| - | -GoDeYe.PrT- | Attacker | 22 | 2 | 1 | 1 | 8 | 0/- | 165 | 7 | 5 | 3 | 0 | 5 | 1 | 399 |
| - | -cide- | Attacker | 15 | 0 | 2 | 0 | 7 | 0/- | 133 | 12 | 6 | 4 | 0 | 4 | 0 | 321 |
| - | Skirmish | Defender | 1 | 1 | 1 | 0 | 0 | 10/- | 1 | 3 | 6 | 4 | 0 | 4 | 1 | 267 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 95 | 98 | 0 | Minor variation | |
| Neddy | 30000 | - | - | 55 | 59 | 61 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation | |
| Skirmish | 30000 | 299 | - | 72 | 73 | 75 | 0 | Good connection | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 39 | 40 | 40 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Defender | Great game, this was a really strong performance from you at 1.91x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.40x. 6 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 93-73 with a 1.27 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -GoDeYe.PrT- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.22x rating. Your attacking runs had purpose, with 22 grabs leading to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | You had a positive match and your 1.17x rating backs that up. Your grabs and running were a real strength, with 9 grabs turning into 2 caps and 1 solo. I think survival was your main issue: 53-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Skirmish | Stable | Defender | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 4 mid returns and 1 clutch return. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 69-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |