Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2025, 23:25
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 229 | 95 | 83 | 0 | 287 | 36.0 cm | 1.14 | 53% | 36% | 0:07 |
| pho`FB | 149 | 95 | 89 | 0 | 234 | 20.3 cm | 1.07 | 52% | 41% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 23 | 2 | 2 | 5 kills | |||
| _-=Pr3dazZz=- | 14 | 5 | 1 | 4 kills | |||
| (FT)Swat | 15 | 4 | 2 | 4 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 2-5 in favour of Blue Team.
The opening breakthrough came at 2:06 when pho` scored for Red Team. Blue Team created more scoring chances, converting 5 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:58, with dupthegodless finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-5.
dupthegodless stood out as the main objective influence with 16 grabs, 2 captures, 7 returns, and an MVP score of 658. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 53 grabs, 29 pickups, 7 captures, 3 solos, 5 assists, 74 flag kills, 31 covers, 0 seals, 43 returns, 41 mid returns, 2 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 43% accuracy and 114 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 107 |
| 67 |
| 101 |
| 0 |
| 224 |
| 58.3 cm |
| 0.66 |
| 40% |
| 30% |
| 0:06 |
| Team Total | 485 | 257 | 273 | 0 | 745 | 38.2 cm | 0.94 | 48% | 36% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 239 | 114 | 73 | 0 | 265 | - | 1.56 | 61% | 43% | 0:09 |
| dupthegodless | 206 | 83 | 82 | 0 | 286 | - | 1.01 | 50% | 30% | 0:08 |
| -uh.StarzZz`- | 121 | 76 | 102 | 0 | 243 | 13.5 cm | 0.75 | 43% | 33% | 0:06 |
| Team Total | 566 | 273 | 257 | 0 | 794 | 13.5 cm | 1.06 | 52% | 35% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 1 |
| 4 kills |
| dupthegodless | 7 | 4 | 3 | 4 kills |
| Broken_Soul | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 3 | 8 kills | ||||
| (FT)Swat | 7 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| dupthegodless | 2 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | dupthegodless | Attacker | 16 | 2 | 3 | 2 | 11 | 0/- | 393 | 4 | 4 | 6 | 0 | 7 | 1 | 658 |
| - | (FT)Swat | Defender | 0 | 1 | 0 | 0 | 0 | 17/1 | 25 | 5 | 15 | 12 | 0 | 12 | 0 | 513 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 0 | 0 | 0 | 25/10 | 0 | 1 | 3 | 13 | 0 | 14 | 1 | 436 |
| - | pho` | Attacker | 17 | 2 | 0 | 1 | 9 | 0/- | 200 | 4 | 1 | 2 | 0 | 2 | 0 | 371 |
| - | -uh.StarzZz`- | Attacker | 12 | 2 | 1 | 0 | 4 | 0/- | 81 | 11 | 7 | 2 | 0 | 2 | 0 | 288 |
| - | Broken_Soul | Attacker | 7 | 0 | 1 | 0 | 8 | 0/- | 0 | 4 | 1 | 6 | 0 | 6 | 0 | 217 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 11 | 11 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 48 | 49 | 49 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| dupthegodless | 30000 | - | - | 85 | 86 | 87 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| dupthegodless | Godlike | Attacker | You had a huge game and played well above your usual level at 1.39x. You carried real threat on attack, turning 16 grabs into 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.32x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| (FT)Swat | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.29x. Your defensive timing was good: 12 mid returns cut off runs at important moments. You fought efficiently: 114-73 with a 1.56 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Stable | Attacker | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 17 grabs into 2 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Struggling | Attacker | You were below your usual level at 0.87x, so cleaner decisions and timing will matter most for you. Your attacking play was strong, especially because you turned 12 grabs into 2 caps. I think survival was your main issue: 76-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Feeding | Attacker | This was a hard outing for you at 0.75x; treat it as a reset point, not a verdict on your ability. 7 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 67-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |