Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Sept 2026, 19:50
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 247 | 100 | 100 | 0 | 273 | 20.3 cm | 1.00 | 50% | 38% | 0:06 |
| -cide- | 232 | 91 | 84 | 0 | 282 | 46.0 cm | 1.08 | 52% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 16 | 3 | 2 | 1 | 5 kills | ||
| -uh.StarzZz`- | 15 | 6 | 3 | 1 | 5 kills | ||
| Cassie` | 7 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 2:42 when -cide- scored for Red Team. Red Team created more scoring chances, converting 7 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:15, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-4.
-cide- stood out as the main objective influence with 14 grabs, 4 captures, 10 returns, and an MVP score of 778. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 27 pickups, 11 captures, 2 solos, 6 assists, 80 flag kills, 54 covers, 0 seals, 53 returns, 49 mid returns, 4 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: tono logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 142 |
| 67 |
| 76 |
| 0 |
| 309 |
| - |
| 0.88 |
| 47% |
| 22% |
| 0:08 |
| Team Total | 621 | 258 | 260 | 0 | 864 | 33.1 cm | 0.99 | 50% | 30% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 271 | 114 | 94 | 0 | 312 | 13.5 cm | 1.21 | 55% | 37% | 0:07 |
| tono | 187 | 95 | 86 | 0 | 319 | 19.6 cm | 1.10 | 52% | 32% | 0:07 |
| O2 | 132 | 51 | 78 | 0 | 257 | - | 0.65 | 40% | 20% | 0:08 |
| Team Total | 590 | 260 | 258 | 0 | 888 | 16.6 cm | 1.01 | 50% | 30% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 1 |
| 4 kills |
| -cide- | 12 | 4 | 1 | 4 kills |
| O2 | 7 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 10 kills | |||
| -uh.StarzZz`- | 5 | 9 kills | ||||
| Cassie` | 2 | 6 kills | ||||
| tono | 2 | 5 kills | ||||
| -cide- | 2 | 5 kills | ||||
| O2 | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 14 | 4 | 1 | 0 | 11 | 0/- | 444 | 10 | 11 | 9 | 0 | 10 | 1 | 778 |
| - | -uh.StarzZz`- | Defender | 1 | 1 | 0 | 0 | 0 | 21/5 | 100 | 2 | 13 | 16 | 0 | 16 | 0 | 640 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 23/7 | 0 | 1 | 5 | 14 | 0 | 16 | 2 | 552 |
| - |
| Attacker |
| 20 |
| 3 |
| 2 |
| 1 |
| 4 |
| 0/- |
| 256 |
| 5 |
| 10 |
| 1 |
| 0 |
| 1 |
| 0 |
| 447 |
| - | tono | Attacker | 19 | 1 | 2 | 1 | 12 | 0/- | 228 | 3 | 10 | 3 | 1 | 3 | 0 | 445 |
| - | O2 | Attacker | 12 | 2 | 1 | 0 | 9 | 0/- | 73 | 6 | 5 | 6 | 0 | 7 | 1 | 358 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 25 | 27 | 30 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 17 | 0 | Good connection | |
| Cassie` | 25000 | 480 | 480Hz | 18 | 20 | 23 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 73 | 78 | 84 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 26 | 30 | 43 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 2.63x. You helped keep the score under control with 16 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 2.30x. Your grabs and running were a real strength, with 14 grabs turning into 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 2.30x. Your defensive timing was good: 14 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| tono | Stable | Attacker | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 19 grabs led to 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Cassie` | Struggling | Attacker | You dipped below your usual level at 0.82x, but I think there are clear areas you can tighten next match. Very strong flag running: you made 20 grabs count with 3 caps and 1 solo. The volume of fights was there, but 22% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Feeding | Attacker | This was a hard outing for you at 0.69x; treat it as a reset point, not a verdict on your ability. Excellent flag running from you: 12 grabs became 2 caps. I think survival was your main issue: 51-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |