Unreal HeavenThe home of 2v2 and 3v3 iCTF11 Nov 2026, 19:28
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 349 | 143 | 108 | 0 | 281 | 20.3 cm | 1.32 | 57% | 51% | 0:06 |
| -uh.StarzZz`- | 300 | 110 | 91 | 0 | 308 | 13.5 cm | 1.21 | 55% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 25 | 6 | 2 | 2 | 5 kills | ||
| -uh.StarzZz`- | 14 | 6 | 2 | 2 | 5 kills | ||
| {MUTE}Locomot!Ve | 18 | 5 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 12-6 in favour of Red Team.
The opening breakthrough came at 0:40 when O2 scored for Red Team. Red Team created more scoring chances, converting 12 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 9:53, with pho` finishing for Red Team. That score set the closing shape of the match at 12-6.
-uh.StarzZz`- stood out as the main objective influence with 24 grabs, 7 captures, 7 returns, and an MVP score of 1145. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 76 grabs, 32 pickups, 18 captures, 10 solos, 9 assists, 89 flag kills, 43 covers, 0 seals, 56 returns, 49 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 51% accuracy and 143 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| O2 |
| 132 |
| 56 |
| 89 |
| 0 |
| 306 |
| - |
| 0.63 |
| 39% |
| 21% |
| 0:07 |
| Team Total | 781 | 309 | 288 | 0 | 895 | 16.9 cm | 1.07 | 52% | 36% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| {MUTE}Locomot!Ve | 261 | 107 | 95 | 0 | 336 | - | 1.13 | 53% | 32% | 0:06 |
| pato^ | 199 | 79 | 109 | 0 | 264 | - | 0.72 | 42% | 33% | 0:06 |
| PeRcH72 | 194 | 102 | 105 | 0 | 285 | 20.3 cm | 0.97 | 49% | 36% | 0:06 |
| Team Total | 654 | 288 | 309 | 0 | 885 | 20.3 cm | 0.93 | 48% | 33% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 1 |
| 1 |
| 4 kills |
| PeRcH72 | 17 | 5 | 3 kills |
| O2 | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 6 kills | ||||
| -uh.StarzZz`- | 3 | 6 kills | ||||
| {MUTE}Locomot!Ve | 3 | 6 kills | ||||
| pato^ | 4 kills | |||||
| PeRcH72 | 3 kills | |||||
| O2 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 24 | 7 | 4 | 6 | 9 | 0/- | 804 | 9 | 9 | 6 | 0 | 7 | 2 | 1145 |
| - | pho` | Defender | 0 | 2 | 0 | 0 | 0 | 28/7 | 30 | 5 | 18 | 17 | 0 | 18 | 1 | 767 |
| - | {MUTE}Locomot!Ve | Attacker | 4 | 3 | 1 | 1 | 22 | 0/- | 236 | 8 | 2 | 13 | 0 | 14 | 1 | 674 |
| - |
| Attacker |
| 18 |
| 3 |
| 2 |
| 1 |
| 6 |
| 0/- |
| 366 |
| 2 |
| 4 |
| 1 |
| 0 |
| 2 |
| 0 |
| 569 |
| - | pato^ | Attacker | 18 | 3 | 1 | 2 | 12 | 0/- | 267 | 4 | 4 | 5 | 0 | 6 | 1 | 546 |
| - | PeRcH72 | Attacker | 12 | 0 | 1 | 0 | 12 | 0/- | 98 | 4 | 6 | 7 | 0 | 9 | 2 | 489 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 17 | 18 | 19 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 57 | 59 | 66 | 0 | Bumpy connection | |
| pato^ | 25000 | 210 | 0Hz | 34 | 36 | 38 | 0 | Minor variation | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 20 | 21 | 0 | Minor variation | |
| {MUTE}Locomot!Ve | 25000 | 1337 | 0Hz | 52 | 65 | 76 | 2 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 3.34x rating shows it. Your grabs and running were a real strength, with 24 grabs turning into 7 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You played a really good game here and your 2.83x rating shows it. You helped keep the score under control with 17 mid returns and 1 clutch return. You fought efficiently: 143-108 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| {MUTE}Locomot!Ve | Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 4 grabs into 3 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pato^ | Struggling | Attacker | You dipped below your usual level at 0.82x, but I think there are clear areas you can tighten next match. Very strong flag running: you made 18 grabs count with 3 caps and 2 solos. I think survival was your main issue: 79-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Feeding | Attacker | You had a tough match at 0.75x, well below your usual level, but I think it is fixable. Your flag pressure was good with 12 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| O2 | Feeding | Attacker | This was a hard outing for you at 0.67x; treat it as a reset point, not a verdict on your ability. You were dangerous with the flag: 18 grabs led to 3 caps and 1 solo. I think survival was your main issue: 56-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |