Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Oct 2025, 21:51
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 290 | 123 | 48 | 4 | 243 | - | 2.56 | 70% | 51% | 0:14 |
| newutFB | 290 | 106 | 62 | 2 | 237 | - | 1.71 | 62% | 45% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 18 | 3 | 3 | 1 | 5 kills | ||
| newut | 17 | 2 | 1 | 1 | 5 kills | ||
| -GoDeYe.PrT- | 7 | 4 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 12-2 in favour of Red Team.
The opening breakthrough came at 0:25 when newut scored for Red Team. Red Team created more scoring chances, converting 12 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 9:50, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 12-2.
newut stood out as the main objective influence with 18 grabs, 8 captures, 9 returns, and an MVP score of 1002. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 75 grabs, 20 pickups, 14 captures, 9 solos, 5 assists, 81 flag kills, 33 covers, 8 seals, 61 returns, 5 mid returns, 10 clutch returns, and 1 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 51% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -GoDeYe.PrT- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 229 |
| 89 |
| 65 |
| 2 |
| 226 |
| - |
| 1.37 |
| 57% |
| 39% |
| 0:10 |
| Team Total | 809 | 318 | 175 | 8 | 706 | - | 1.82 | 65% | 45% | 0:35 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 213 | 75 | 106 | 1 | 204 | 36.0 cm | 0.71 | 41% | 37% | 0:06 |
| -uh.StarzZz`- | 98 | 44 | 104 | 1 | 171 | 13.5 cm | 0.42 | 30% | 27% | 0:06 |
| -cide- | 89 | 56 | 108 | 2 | 170 | 46.0 cm | 0.52 | 34% | 33% | 0:06 |
| Team Total | 400 | 175 | 318 | 4 | 545 | 31.8 cm | 0.55 | 35% | 33% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 kills |
| -cide- | 8 | 1 | 3 kills |
| -uh.StarzZz`- | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 9 | 8 kills | ||||
| newut | 3 | 7 kills | ||||
| -GoDeYe.PrT- | 3 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -cide- | 3 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 18 | 8 | 2 | 6 | 11 | 0/- | 733 | 6 | 4 | 0 | 0 | 9 | 2 | 1002 |
| - | -GoDeYe.PrT- | Attacker | 18 | 3 | 2 | 2 | 8 | 0/- | 432 | 2 | 15 | 1 | 1 | 7 | 3 | 731 |
| - | -MaDTeTa.PrT- | Defender | 1 | 1 | 0 | 0 | 0 | 28/12 | 35 | 1 | 7 | 0 | 0 | 20 | 2 | 523 |
| - |
| Defender |
| 1 |
| 0 |
| 0 |
| 0 |
| 0 |
| 21/1 |
| 0 |
| 1 |
| 5 |
| 2 |
| 0 |
| 16 |
| 3 |
| 356 |
| - | -uh.StarzZz`- | Attacker | 22 | 2 | 0 | 1 | 5 | 0/- | 200 | 3 | 1 | 2 | 0 | 6 | 0 | 303 |
| - | -cide- | Attacker | 15 | 0 | 1 | 0 | 8 | 0/- | 0 | 7 | 1 | 0 | 0 | 3 | 0 | 102 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 30000 | - | - | 38 | 39 | 39 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 95 | 96 | 98 | 0 | Good connection | |
| -MaDTeTa.PrT- | 35000 | - | - | 49 | 51 | 52 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 29 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 14 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You played a really good game here and your 2.28x rating shows it. You gave the enemy defence problems and backed it up with 8 caps and 6 solos from 18 grabs. You fought efficiently: 106-62 with a 1.71 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -GoDeYe.PrT- | Godlike | Attacker | You played a really good game here and your 1.58x rating shows it. Your flag work was one of your best areas, with 18 grabs producing 3 caps and 2 solos. You fought efficiently: 89-65 with a 1.37 K/D, and I think you played your role in the team well. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -MaDTeTa.PrT- | Godlike | Defender | You put together a top-level game here and finished at 1.43x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| _-=Pr3dazZz=- | Dominating | Defender | You played well and finished above your usual level at 1.13x. Your defensive timing was good: 2 mid returns and 3 clutch returns cut off runs at important moments. I think survival was your main issue: 75-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Feeding | Attacker | You had a rough game at 0.73x, so I think your goal should be to simplify and rebuild from safer plays. You carried real threat on attack, turning 22 grabs into 2 caps and 1 solo. I think survival was your main issue: 44-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Feeding | Attacker | You had a rough game at 0.52x, so I think your goal should be to simplify and rebuild from safer plays. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 56-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |