Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Nov 2026, 23:37
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 581 | 133 | 117 | 0 | 311 | 20.3 cm | 1.14 | 53% | 43% | 0:05 | |
| 390 | 105 | 107 | 0 | 332 | 36.0 cm | 0.98 | 50% | 33% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 62 | ||
| 71 | ||
| 56 | ||
| 49 |
| Killer | Victim | |
|---|---|---|
| 68 | ||
| 54 | ||
| 49 | ||
| 53 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 7 | 2 | 1 | 5 kills | |||
| 21 | 4 | 3 | 2 | 5 kills | |||
| 10 | 5 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-SmallMountain between Red and Blue Team, ending 18-8 in favour of Red Team.
The opening breakthrough came at 0:10 when pho` scored for Red Team. Red Team created more scoring chances, converting 18 of the 26 captures. Momentum changed hands 2 times as the scoreline developed. 21 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:58, with Grimace finishing for Blue Team. That score set the closing shape of the match at 18-8.
pho` stood out as the main objective influence with 30 grabs, 12 captures, 40 returns, and an MVP score of 2043. pho` anchored the recovery work with 40 total returns.
Objective ledger for the match: 125 grabs, 36 pickups, 26 captures, 16 solos, 5 assists, 135 flag kills, 39 covers, 0 seals, 99 returns, 99 mid returns, 0 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 133 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Aim complaint: pho` hit 43% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 971 |
| 238 |
| 224 |
| 0 |
| 643 |
| 28.1 cm |
| 1.06 |
| 52% |
| 37% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 335 | 122 | 118 | 0 | 312 | - | 1.03 | 51% | 39% | 0:05 | |
| 335 | 102 | 120 | 0 | 306 | - | 0.85 | 46% | 37% | 0:05 | |
| Team Total | 670 | 224 | 238 | 0 | 618 | - | 0.94 | 48% | 38% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 30 | 12 | 2 | 10 | 49 | 0/- | 1250 | 7 | 6 | 40 | 0 | 40 | 0 | 2043 | |
| -🇬🇧 | Attacker | 29 | 6 | 1 | 3 | 29 | 0/- | 550 | 9 | 19 | 18 | 0 | 18 | 0 | 1295 | |
| -- | Attacker | 31 | 7 | 0 | 2 | 19 | 0/- | 569 | 16 | 10 | 14 | 0 | 14 | 0 | 1069 | |
| -🇩🇪 | Attacker | 35 | 1 | 2 | 1 | 38 | 0/- | 231 | 4 | 4 | 27 | 0 | 27 | 0 | 1002 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 498 | 498Hz | 15 | 15 | 16 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 17 | 18 | 19 | 0 | Good connection | ||
| 25000 | 600 | 500Hz | 16 | 16 | 17 | 0 | Good connection | ||
| 25000 | 240 | 0Hz | 33 | 34 | 35 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 3.68x. You carried real threat on attack, turning 30 grabs into 12 caps and 10 solos. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 29 grabs turning into 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You dipped below your usual level at 0.81x, but I think there are clear areas you can tighten next match. Excellent flag running from you: 31 grabs became 7 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You had a quieter game than normal at 0.77x; I think the useful part is that your improvement target is visible. Your attacking play was strong, especially because you turned 35 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |