Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Apr 2026, 23:30
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 353 | 127 | 123 | 0 | 298 | 20.3 cm | 1.03 | 51% | 43% | 0:05 | |
| 195 | 105 | 114 | 0 | 290 | 13.5 cm | 0.92 | 48% | 40% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 4 | 1 | 1 | 5 kills | |||
| 17 | 7 | 2 | 2 | 5 kills | |||
| 19 | 6 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 0-7 in favour of Blue Team.
The opening breakthrough came at 0:55 when -uh.Pr3DazZz scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:33, with -uh.Pr3DazZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-7.
Matrix.BE stood out as the main objective influence with 22 grabs, 3 captures, 11 returns, and an MVP score of 848. Matrix.BE made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 84 grabs, 33 pickups, 7 captures, 2 solos, 5 assists, 109 flag kills, 36 covers, 0 seals, 75 returns, 61 mid returns, 14 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 127 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Matrix.BE produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 41 |
| 13 |
| 101 |
| 0 |
| 90 |
| - |
| 0.13 |
| 11% |
| 14% |
| 0:06 |
| Team Total | 589 | 245 | 338 | 0 | 678 | 16.9 cm | 0.72 | 42% | 38% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 279 | 114 | 73 | 0 | 303 | - | 1.56 | 61% | 38% | 0:09 | |
| 267 | 121 | 90 | 0 | 354 | - | 1.34 | 57% | 35% | 0:07 | |
| 259 | 103 | 82 | 0 | 351 | - | 1.26 | 56% | 30% | 0:08 | |
| Team Total | 805 | 338 | 245 | 0 | 1008 | - | 1.38 | 58% | 34% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 5 |
| 2 |
| 1 |
| 5 kills |
| 17 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 8 kills | |||||
| 3 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇧🇪 | Attacker | 22 | 3 | 2 | 1 | 14 | 0/- | 366 | 8 | 6 | 7 | 0 | 11 | 4 | 848 | |
| -🇨🇦 | Attacker | 20 | 2 | 2 | 1 | 18 | 0/- | 212 | 10 | 13 | 10 | 0 | 13 | 3 | 754 | |
| -🇬🇧 | Defender | 1 | 0 | 0 | 0 | 0 | 43/15 | 0 | 2 | 2 | 25 | 0 | 28 | 2 | 719 | |
| -🇬🇧 | Defender | 3 | 2 | 1 | 0 | 0 | 18/- | 122 | 4 | 8 | 12 | 0 | 14 | 2 | 704 | |
| -🇬🇧 | Attacker | 23 | 0 | 0 | 0 | 13 | 0/- | 0 | 7 | 7 | 4 | 0 | 5 | 3 | 374 | |
| -🇧🇪 | Attacker | 15 | 0 | 0 | 0 | 3 | 0/- | 0 | 2 | 0 | 3 | 0 | 4 | 0 | 128 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 29 | 32 | 35 | 0 | Variable ping | ||
| 30000 | 999 | 0Hz | 85 | 85 | 87 | 0 | Good connection | ||
| 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | ||
| 20000 | - | - | 37 | 40 | 47 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.83x. Your attacking play was strong, especially because you turned 22 grabs into 3 caps and 1 solo. You fought efficiently: 103-82 with a 1.26 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.79x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 20 grabs. You fought efficiently: 121-90 with a 1.34 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.76x. Your defensive timing was good: 25 mid returns and 2 clutch returns cut off runs at important moments. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Defender | This was excellent work from you, with your match rating landing at 1.70x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 2 clutch returns. You fought efficiently: 114-73 with a 1.56 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Stable | Attacker | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. 23 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Feeding | Attacker | You had a rough game at 0.42x, so I think your goal should be to simplify and rebuild from safer plays. As an attacker, you kept pressure on the enemy base with 15 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 13-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |