Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Nov 2025, 23:55
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| cam | 354 | 150 | 101 | 0 | 426 | - | 1.49 | 60% | 38% | 0:06 |
| aMpEnergy | 229 | 95 | 117 | 1 | 312 | - | 0.81 | 45% | 30% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| cam | 16 | 9 | 4 | 6 | 5 kills | ||
| newut | 12 | 5 | 6 | 4 | 5 kills | ||
| -uh.StarzZz`- | 16 | 2 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 6-13 in favour of Blue Team.
The opening breakthrough came at 0:22 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 13 of the 19 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:49, with newut finishing for Blue Team. That score set the closing shape of the match at 6-13.
newut stood out as the main objective influence with 14 grabs, 4 captures, 4 returns, and an MVP score of 888. aMpEnergy made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 69 grabs, 45 pickups, 19 captures, 6 solos, 15 assists, 93 flag kills, 71 covers, 7 seals, 49 returns, 0 mid returns, 6 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 41% accuracy and 126 kills.
Banter read: newut was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: Lilia logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 51 |
| 9 |
| 96 |
| 0 |
| 44 |
| - |
| 0.09 |
| 9% |
| 20% |
| 0:06 |
| Team Total | 634 | 254 | 314 | 1 | 782 | - | 0.81 | 45% | 34% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 275 | 107 | 92 | 0 | 321 | 13.5 cm | 1.16 | 54% | 36% | 0:07 |
| newut | 273 | 126 | 77 | 0 | 318 | - | 1.64 | 62% | 41% | 0:08 |
| _-=Pr3dazZz=-FB | 266 | 81 | 85 | 0 | 307 | 36.0 cm | 0.95 | 49% | 32% | 0:07 |
| Team Total | 814 | 314 | 254 | 0 | 946 | 24.7 cm | 1.24 | 55% | 36% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 1 |
| 4 kills |
| aMpEnergy | 16 | 2 | 3 kills |
| Lilia | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| cam | 9 | 9 kills | ||||
| newut | 6 | 7 kills | ||||
| -uh.StarzZz`- | 3 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| aMpEnergy | 4 kills | |||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 14 | 4 | 4 | 1 | 8 | 0/- | 646 | 7 | 14 | 0 | 0 | 4 | 1 | 888 |
| - | cam | Attacker | 10 | 2 | 2 | 0 | 29 | 0/- | 306 | 5 | 14 | 0 | 0 | 10 | 1 | 666 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 4 | 2 | 2 | 20 | 0/- | 313 | 9 | 15 | 0 | 0 | 14 | 1 | 654 |
| - | -uh.StarzZz`- | Attacker | 7 | 5 | 5 | 2 | 17 | 0/- | 341 | 13 | 20 | 0 | 0 | 12 | 0 | 652 |
| - | aMpEnergy | Attacker | 6 | 1 | 2 | 0 | 17 | 0/- | 165 | 7 | 8 | 0 | 0 | 9 | 2 | 444 |
| - | Lilia | Attacker | 21 | 3 | 0 | 1 | 2 | 0/- | 130 | 4 | 0 | 0 | 1 | 0 | 1 | 220 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| aMpEnergy | 30000 | - | - | 98 | 101 | 105 | 0 | Minor variation | |
| Lilia | 25000 | 0 | 123Hz | 9 | 11 | 13 | 0 | Minor variation | |
| cam | 30000 | - | - | 86 | 88 | 90 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 16 | 22 | 0 | Rhythmic fluctuation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 12 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 96 | 97 | 99 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | Well played, this was a fantastic performance at 1.85x. Excellent flag running from you: 14 grabs became 4 caps and 1 solo. You fought efficiently: 126-77 with a 1.64 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.74x. Your flag work was one of your best areas, with 7 grabs producing 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| cam | Godlike | Attacker | You had a huge game and played well above your usual level at 1.68x. Very strong flag running: you made 10 grabs count with 2 caps. You fought efficiently: 150-101 with a 1.49 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | Well played, this was a fantastic performance at 1.65x. Your attacking runs had purpose, with 11 grabs leading to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Godlike | Attacker | Well played, this was a fantastic performance at 1.56x. Your flag work was one of your best areas, with 6 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Lilia | Feeding | Attacker | You had a rough game at 0.54x, so I think your goal should be to simplify and rebuild from safer plays. You ran the flag well and gave your team end product: 3 caps and 1 solo from 21 grabs. I think survival was your main issue: 9-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |