Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Oct 2026, 20:52
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 177 | 112 | 45 | 0 | 346 | 19.6 cm | 2.49 | 71% | 32% | 0:14 |
| _-=Pr3dazZz=-FB | 176 | 98 | 75 | 0 | 298 | 36.0 cm | 1.31 | 57% | 36% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 16 | 6 | 1 | 1 | 5 kills | ||
| newut | 13 | 5 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 13 | 4 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 3:02 when ROSE scored for Blue Team. Red Team created more scoring chances, converting 5 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:40, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-2.
_-=Pr3dazZz=- stood out as the main objective influence with 14 grabs, 3 captures, 3 returns, and an MVP score of 552. newut anchored the recovery work with 13 total returns.
Objective ledger for the match: 44 grabs, 17 pickups, 7 captures, 3 solos, 6 assists, 54 flag kills, 21 covers, 0 seals, 37 returns, 37 mid returns, 0 clutch returns, and 1 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 36% accuracy and 98 kills.
Banter read: _-=Pr3dazZz=- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Cherry watch: O2 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Vu3k |
| 93 |
| 50 |
| 80 |
| 0 |
| 262 |
| - |
| 0.63 |
| 38% |
| 20% |
| 0:08 |
| Team Total | 446 | 260 | 200 | 0 | 906 | 27.8 cm | 1.30 | 57% | 30% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 233 | 100 | 86 | 0 | 333 | - | 1.16 | 54% | 30% | 0:07 |
| ROSE | 132 | 54 | 86 | 0 | 266 | - | 0.63 | 39% | 22% | 0:07 |
| O2 | 96 | 46 | 88 | 0 | 267 | - | 0.52 | 34% | 17% | 0:07 |
| Team Total | 461 | 200 | 260 | 0 | 866 | - | 0.77 | 43% | 24% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 1 |
| 2 |
| 4 kills |
| Vu3k | 4 | 1 | 3 kills |
| O2 | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 3 | 1 | 1 | 15 kills | ||
| newut | 4 | 6 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| ROSE | 1 | 5 kills | ||||
| Vu3k | 4 kills | |||||
| O2 | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 14 | 3 | 1 | 2 | 3 | 0/- | 399 | 7 | 6 | 3 | 0 | 3 | 0 | 552 |
| - | newut | Defender | 0 | 0 | 0 | 0 | 0 | 22/14 | 25 | 0 | 7 | 13 | 0 | 13 | 0 | 464 |
| - | ROSE | Attacker | 11 | 2 | 0 | 1 | 10 | 0/- | 125 | 1 | 2 | 7 | 0 | 7 | 0 | 352 |
| - |
| Defender |
| 0 |
| 2 |
| 1 |
| 0 |
| 0 |
| 8/- |
| 2 |
| 3 |
| 2 |
| 7 |
| 0 |
| 7 |
| 0 |
| 321 |
| - | Vu3k | Attacker | 15 | 0 | 3 | 0 | 4 | 0/- | 99 | 5 | 3 | 3 | 0 | 3 | 0 | 265 |
| - | O2 | Attacker | 4 | 0 | 1 | 0 | 7 | 0/- | 50 | 1 | 1 | 4 | 1 | 4 | 0 | 192 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| Vu3k | 25000 | 0 | 0Hz | 51 | 56 | 62 | 0 | Variable ping | |
| tono | 25000 | 250 | 144Hz | 76 | 80 | 86 | 0 | Bumpy connection | |
| O2 | 25000 | 120 | 60Hz | 27 | 29 | 38 | 1 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 87 | 89 | 92 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 285 | 287 | 288 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Defender | You played a really good game here and your 1.36x rating shows it. Your defensive timing was good: 13 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.33x. You looked dangerous whenever you got the flag, and 14 grabs led to 3 caps and 2 solos. You fought efficiently: 98-75 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Dominating | Defender | You played well and finished above your usual level at 1.12x. You helped keep the score under control with 7 mid returns. You fought efficiently: 112-45 with a 2.49 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| ROSE | Stable | Attacker | You played around your normal level at 0.92x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 11 grabs led to 2 caps and 1 solo. I think survival was your main issue: 54-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Vu3k | Feeding | Attacker | You had a rough game at 0.70x, so I think your goal should be to simplify and rebuild from safer plays. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 50-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| O2 | Feeding | Attacker | This was a hard outing for you at 0.56x; treat it as a reset point, not a verdict on your ability. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. I think survival was your main issue: 46-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |