Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Apr 2026, 15:56
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 268 | 123 | 68 | 0 | 341 | 13.5 cm | 1.81 | 64% | 39% | 0:09 |
| dVp! | 158 | 88 | 67 | 0 | 293 | - | 1.31 | 57% | 30% | 0:09 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pato^ | 14 | 4 | 3 | 4 kills | |||
| -uh.StarzZz`- | 24 | 5 | 2 | 4 kills | |||
| dVp! | 11 | 3 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 2-0 in favour of Red Team.
The opening breakthrough came at 5:53 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:27, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 2-0.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 1 capture, 15 returns, and an MVP score of 567. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 49 grabs, 22 pickups, 2 captures, 0 solos, 3 assists, 69 flag kills, 19 covers, 0 seals, 47 returns, 43 mid returns, 4 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 96 |
| 42 |
| 95 |
| 0 |
| 212 |
| 58.3 cm |
| 0.44 |
| 31% |
| 20% |
| 0:06 |
| Team Total | 522 | 253 | 230 | 0 | 846 | 35.9 cm | 1.10 | 52% | 31% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pato^ | 176 | 92 | 56 | 0 | 315 | - | 1.64 | 62% | 30% | 0:11 |
| -uh.Pr3DazZzFB | 126 | 73 | 94 | 0 | 283 | - | 0.78 | 44% | 28% | 0:06 |
| -cide- | 106 | 65 | 103 | 0 | 241 | 46.0 cm | 0.63 | 39% | 27% | 0:06 |
| Team Total | 408 | 230 | 253 | 0 | 839 | 46.0 cm | 0.91 | 48% | 29% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 3 |
| 1 |
| 3 kills |
| -cide- | 10 | 1 | 5 kills |
| -uh.Pr3DazZz | 13 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pato^ | 3 | 2 | 14 kills | |||
| -uh.StarzZz`- | 7 | 1 | 10 kills | |||
| dVp! | 5 | 8 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 3 kills | |||||
| -uh.Pr3DazZz | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 1 | 0 | 0 | 0 | 24/13 | 2 | 2 | 4 | 13 | 0 | 15 | 1 | 567 |
| - | dVp! | Attacker | 9 | 0 | 2 | 0 | 12 | 0/- | 66 | 2 | 2 | 10 | 0 | 10 | 0 | 357 |
| - | pato^ | Defender | 2 | 0 | 0 | 0 | 0 | 15/- | 0 | 1 | 2 | 8 | 0 | 8 | 1 | 323 |
| - | Broken_Soul | Attacker | 10 | 1 | 1 | 0 | 4 | 0/- | 132 | 7 | 2 | 4 | 0 | 4 | 1 | 300 |
| - | -uh.Pr3DazZz | Attacker | 9 | 0 | 0 | 0 | 9 | 0/- | 0 | 6 | 6 | 4 | 0 | 5 | 0 | 208 |
| - | -cide- | Attacker | 18 | 0 | 0 | 0 | 5 | 0/- | 0 | 4 | 3 | 4 | 0 | 5 | 1 | 205 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| dVp! | 20000 | - | - | 17 | 18 | 19 | 0 | Good connection | |
| pato^ | 20000 | - | - | 33 | 35 | 36 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 27 | 28 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.78x. You helped keep the score under control with 13 mid returns and 1 clutch return. You fought efficiently: 123-68 with a 1.81 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pato^ | Godlike | Defender | You had a huge game and played well above your usual level at 1.37x. You helped keep the score under control with 8 mid returns and 1 clutch return. You fought efficiently: 92-56 with a 1.64 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| dVp! | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.30x. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You fought efficiently: 88-67 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. You created plenty of starts with 9 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 73-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.85x; I think the useful part is that your improvement target is visible. Your flag work was one of your best areas, with 10 grabs producing 1 cap. I think survival was your main issue: 42-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Struggling | Attacker | You dipped below your usual level at 0.80x, but I think there are clear areas you can tighten next match. Your flag pressure was good with 18 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 65-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |