Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Nov 2025, 21:09
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 299 | 140 | 73 | 0 | 431 | - | 1.92 | 66% | 38% | 0:09 |
| -cide- | 187 | 63 | 116 | 0 | 283 | 46.0 cm | 0.54 | 35% | 22% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 30 | 4 | 2 | 1 | 5 kills | ||
| -MaDTeTa.PrT- | 21 | 9 | 3 | 2 | 5 kills | ||
| ownage | 17 | 1 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-9 in favour of Blue Team.
The opening breakthrough came at 0:35 when ownage scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:40, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 5-9.
BoSS~VanZke stood out as the main objective influence with 0 grabs, 0 captures, 26 returns, and an MVP score of 835. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 69 grabs, 38 pickups, 14 captures, 2 solos, 11 assists, 93 flag kills, 41 covers, 0 seals, 55 returns, 50 mid returns, 5 clutch returns, and 0 cherry picks.
BoSS~VanZke supplied the sharpest shooting numbers, finishing with 39% accuracy and 130 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 158 |
| 80 |
| 110 |
| 0 |
| 370 |
| 36.0 cm |
| 0.73 |
| 42% |
| 27% |
| 0:05 |
| Team Total | 644 | 283 | 299 | 0 | 1084 | 41.0 cm | 0.95 | 49% | 30% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 335 | 130 | 81 | 0 | 333 | - | 1.60 | 62% | 39% | 0:08 |
| -uh.StarzZz`-FB | 195 | 70 | 106 | 0 | 242 | 13.5 cm | 0.66 | 40% | 33% | 0:06 |
| ownage | 194 | 99 | 96 | 0 | 290 | - | 1.03 | 51% | 34% | 0:06 |
| Team Total | 724 | 299 | 283 | 0 | 865 | 13.5 cm | 1.06 | 51% | 36% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 12 | 1 | 1 | 4 kills |
| -cide- | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 4 | 1 | 11 kills | |||
| -MaDTeTa.PrT- | 5 | 2 | 10 kills | |||
| ownage | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~VanZke | Defender | 0 | 0 | 1 | 0 | 0 | 36/15 | 66 | 4 | 11 | 26 | 0 | 26 | 1 | 835 |
| - | -uh.StarzZz`- | Attacker | 21 | 6 | 3 | 1 | 6 | 0/- | 552 | 13 | 5 | 1 | 0 | 2 | 0 | 733 |
| - | -MaDTeTa.PrT- | Defender | 0 | 1 | 0 | 0 | 0 | 29/1 | 35 | 1 | 10 | 12 | 0 | 15 | 0 | 627 |
| - | ownage | Attacker | 11 | 3 | 3 | 0 | 4 | 0/- | 282 | 7 | 9 | 4 | 0 | 4 | 0 | 575 |
| - | -cide- | Attacker | 23 | 3 | 2 | 1 | 10 | 0/- | 299 | 7 | 2 | 5 | 0 | 6 | 2 | 561 |
| - | _-=Pr3dazZz=- | Attacker | 14 | 1 | 2 | 0 | 8 | 0/- | 166 | 6 | 4 | 2 | 0 | 2 | 2 | 429 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 30000 | - | - | 47 | 50 | 51 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 25 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| BoSS~VanZke | 30000 | - | - | 35 | 38 | 41 | 0 | Minor variation | |
| ownage | 30000 | - | - | 98 | 99 | 101 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.99x. You helped keep the score under control with 26 mid returns and 1 clutch return. You fought efficiently: 130-81 with a 1.60 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -MaDTeTa.PrT- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.45x. Your defensive timing was good: 12 mid returns cut off runs at important moments. You fought efficiently: 140-73 with a 1.92 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.44x. Excellent flag running from you: 21 grabs became 6 caps and 1 solo. I think survival was your main issue: 70-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.27x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 23 grabs. I think survival was your main issue: 63-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ownage | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.24x. Your flag work was one of your best areas, with 11 grabs producing 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. Your flag work was one of your best areas, with 14 grabs producing 1 cap. I think survival was your main issue: 80-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |