Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jul 2026, 21:46
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 281 | 129 | 122 | 0 | 360 | 13.5 cm | 1.06 | 51% | 38% | 0:05 |
| Zo-^ | 209 | 101 | 105 | 0 | 382 | - | 0.96 | 49% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Chjps | 21 | 9 | 5 | 5 | 5 kills | ||
| -uh.StarzZz`- | 20 | 7 | 2 | 3 | 5 kills | ||
| Zo-^ | 17 | 2 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 1:29 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:51, with pho` finishing for Blue Team. That score set the closing shape of the match at 4-3.
_-=Pr3dazZz=- stood out as the main objective influence with 11 grabs, 2 captures, 9 returns, and an MVP score of 483. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 59 grabs, 26 pickups, 7 captures, 2 solos, 5 assists, 77 flag kills, 48 covers, 7 seals, 51 returns, 2 mid returns, 7 clutch returns, and 0 cherry picks.
Chjps supplied the sharpest shooting numbers, finishing with 44% accuracy and 157 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: Chjps finished with 41 lama score from 157 kills and 58 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 195 |
| 86 |
| 122 |
| 0 |
| 358 |
| 36.0 cm |
| 0.70 |
| 41% |
| 30% |
| 0:05 |
| Team Total | 685 | 316 | 349 | 0 | 1100 | 24.7 cm | 0.91 | 48% | 33% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Chjps | 254 | 157 | 103 | 0 | 416 | - | 1.52 | 60% | 44% | 0:06 |
| pho` | 178 | 110 | 114 | 0 | 294 | 20.3 cm | 0.96 | 49% | 37% | 0:05 |
| O2 | 130 | 82 | 99 | 0 | 392 | - | 0.83 | 45% | 25% | 0:06 |
| Team Total | 562 | 349 | 316 | 0 | 1102 | 20.3 cm | 1.10 | 52% | 35% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 2 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 11 | 3 | 1 | 4 kills |
| O2 | 9 | 2 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Chjps | 4 | 2 | 11 kills | |||
| -uh.StarzZz`- | 7 | 6 kills | ||||
| Zo-^ | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| O2 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 11 | 2 | 2 | 1 | 12 | 0/- | 216 | 4 | 7 | 0 | 0 | 9 | 3 | 483 |
| - | Zo-^ | Attacker | 6 | 0 | 2 | 0 | 16 | 0/- | 139 | 5 | 4 | 1 | 0 | 10 | 2 | 429 |
| - | -uh.StarzZz`- | Defender | 0 | 2 | 0 | 0 | 0 | 26/15 | 45 | 2 | 7 | 0 | 0 | 20 | 0 | 408 |
| - |
| Attacker |
| 25 |
| 2 |
| 0 |
| 0 |
| 5 |
| 0/- |
| 102 |
| 9 |
| 9 |
| 0 |
| 0 |
| 3 |
| 2 |
| 338 |
| - | O2 | Attacker | 17 | 1 | 1 | 1 | 4 | 0/- | 198 | 5 | 7 | 0 | 0 | 1 | 0 | 308 |
| - | Chjps | Defender | 0 | 0 | 0 | 0 | 0 | 14/- | 0 | 1 | 14 | 1 | 0 | 8 | 0 | 284 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 36 | 39 | 41 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 24 | 0 | Minor variation | |
| Chjps | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 26 | 28 | 42 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Chjps | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 3.02x. You helped keep the score under control with 1 mid return. You fought efficiently: 157-103 with a 1.52 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.53x. As a defender, you were busy around the flag with 26 defensive flag kills and 20 returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Zo-^ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.45x. 6 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.38x. Excellent flag running from you: 11 grabs became 2 caps and 1 solo. I think survival was your main issue: 86-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Dominating | Attacker | You gave your team more than expected here and finished at 1.21x. Very strong flag running: you made 17 grabs count with 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Dominating | Attacker | You gave your team more than expected here and finished at 1.11x. Your attacking runs had purpose, with 25 grabs leading to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |