Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 89.7 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Chjps | 2 | 50% | 157 | 191 | 157 | Swingy |
Chjps: a profile with enough logged history to stop pretending anything here is accidental.
The kill feed is doing a lot of talking here: 284 CTF kills backing up the profile. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 2 CTF matches, 115 objective events, 284 CTF kills, and 840 MVP score. Per match that is 57.5 objective events, 142.0 kills, and 420.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 18 grabs, 7 pickups, 4 caps, and 1 solos. Finish rate is 16% from touches and 25% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 14 returns, 3 mid returns, 1 clutch returns, and 29 flag kills. That is 9.00 returns per CTF match, with 6% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 1 assists, 31 covers, and 6 seals, running at 19.0 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 52% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 50% wins from 2 games, enough for the server jury to call it positive run. The map file keeps circling back to CTF-UH-Azure-v3: 1 appearances with a 100% win rate.
PUG draft setup read: this player runs 89.7 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 115 objective actions: 18 grabs, 4 caps, 18 returns, 29 flag kills, and 38 support actions. That K/D says the aim has been causing paperwork.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.