Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Mar 2026, 01:26
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 321 | 99 | 79 | 2 | 305 | - | 1.25 | 55% | 39% | 0:08 |
| -cide- | 277 | 60 | 81 | 0 | 179 | 46.0 cm | 0.74 | 43% | 34% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 17 | 2 | 1 | 5 kills | |||
| dupthegodless | 12 | 2 | 1 | 1 | 5 kills | ||
| localhero | 13 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 12-4 in favour of Red Team.
The opening breakthrough came at 0:38 when -cide- scored for Red Team. Red Team created more scoring chances, converting 12 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:41, with Lilia finishing for Red Team on a solo run. That score set the closing shape of the match at 12-4.
-cide- stood out as the main objective influence with 25 grabs, 8 captures, 12 returns, and an MVP score of 1035. Broken_Soul made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 82 grabs, 21 pickups, 16 captures, 5 solos, 8 assists, 87 flag kills, 22 covers, 4 seals, 66 returns, 1 mid returns, 17 clutch returns, and 6 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 42% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 4 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 77 |
| 16 |
| 97 |
| 3 |
| 77 |
| - |
| 0.16 |
| 14% |
| 21% |
| 0:06 |
| Team Total | 675 | 175 | 257 | 5 | 561 | 46.0 cm | 0.68 | 41% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZzFB | 238 | 102 | 41 | 1 | 277 | - | 2.49 | 71% | 42% | 0:16 |
| Broken_Soul | 158 | 69 | 73 | 1 | 229 | 58.3 cm | 0.95 | 48% | 31% | 0:09 |
| localhero | 146 | 86 | 61 | 3 | 254 | - | 1.41 | 57% | 34% | 0:10 |
| Team Total | 542 | 257 | 175 | 5 | 760 | 58.3 cm | 1.47 | 59% | 36% | 0:36 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 kills |
| Broken_Soul | 10 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 7 | 8 kills | ||||
| dupthegodless | 4 | 8 kills | ||||
| localhero | 3 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 25 | 8 | 3 | 4 | 16 | 0/- | 858 | 5 | 0 | 0 | 1 | 12 | 3 | 1035 |
| - | dupthegodless | Defender | 3 | 2 | 1 | 0 | 0 | 33/15 | 102 | 4 | 7 | 0 | 0 | 27 | 5 | 716 |
| - | Lilia | Attacker | 8 | 2 | 2 | 0 | 3 | 0/- | 240 | 2 | 0 | 1 | 0 | 3 | 2 | 456 |
| - | -uh.Pr3DazZz | Defender | 3 | 1 | 0 | 1 | 0 | 23/- | 87 | 2 | 7 | 0 | 0 | 16 | 1 | 406 |
| - | Broken_Soul | Attacker | 17 | 1 | 1 | 0 | 5 | 0/- | 146 | 4 | 8 | 0 | 4 | 2 | 5 | 347 |
| - | localhero | Attacker | 26 | 2 | 1 | 0 | 7 | 0/- | 166 | 4 | 0 | 0 | 1 | 6 | 1 | 325 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 30000 | 999 | 0Hz | 85 | 86 | 88 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 11 | 13 | 16 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 28 | 28 | 29 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| localhero | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 10 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.28x. You gave the enemy defence problems and backed it up with 8 caps and 4 solos from 25 grabs. I think survival was your main issue: 60-81 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| dupthegodless | Godlike | Defender | You played a really good game here and your 1.94x rating shows it. Your defensive timing was good: 5 clutch returns cut off runs at important moments. You fought efficiently: 99-79 with a 1.25 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.Pr3DazZz | Godlike | Defender | You put together a top-level game here and finished at 1.37x. You helped keep the score under control with 1 clutch return. You fought efficiently: 102-41 with a 2.49 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 17 grabs leading to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| localhero | Stable | Attacker | You were close to your usual level at 1.02x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 2 caps from 26 grabs. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Lilia | Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 2 caps from 8 grabs. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |