9 Nov 2026, 21:22
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 406 | 131 | 87 | 0 | 322 | 13.5 cm | 1.51 | 60% | 43% | 0:07 | |
| 237 | 103 | 97 | 0 | 235 | 20.3 cm | 1.06 | 52% | 44% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 10 | 2 | 1 | 5 kills | |||
| 18 | 3 | 2 | 1 | 5 kills | |||
| 13 | 4 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-3 in favour of Red Team.
The opening breakthrough came at 1:22 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:07, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 9-3.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 5 captures, 29 returns, and an MVP score of 989. Grimace made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 83 grabs, 27 pickups, 12 captures, 5 solos, 5 assists, 97 flag kills, 44 covers, 0 seals, 70 returns, 62 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 103 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Grimace produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 156 |
| 60 |
| 89 |
| 0 |
| 271 |
| - |
| 0.67 |
| 40% |
| 23% |
| 0:07 |
| Team Total | 799 | 294 | 273 | 0 | 828 | 16.9 cm | 1.08 | 52% | 36% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 224 | 95 | 100 | 0 | 293 | 36.0 cm | 0.95 | 49% | 33% | 0:06 | |
| 184 | 90 | 96 | 0 | 246 | - | 0.94 | 48% | 37% | 0:06 | |
| 172 | 88 | 98 | 0 | 283 | 20.3 cm | 0.90 | 47% | 31% | 0:06 | |
| Team Total | 580 | 273 | 294 | 0 | 822 | 28.1 cm | 0.93 | 48% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 3 kills |
| 13 | 5 | 3 kills |
| 11 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 9 kills | |||||
| 3 | 7 kills | |||||
| 3 | 6 kills | |||||
| 1 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 5 | 0 | 1 | 0 | 37/15 | 196 | 6 | 10 | 27 | 0 | 29 | 1 | 989 | |
| -🇬🇧 | Attacker | 22 | 2 | 3 | 1 | 10 | 0/- | 471 | 6 | 13 | 6 | 0 | 7 | 2 | 837 | |
| -🇬🇧 | Defender | 1 | 1 | 0 | 0 | 0 | 22/- | 26 | 3 | 4 | 15 | 0 | 15 | 0 | 559 | |
| -🇫🇷 | Attacker | 15 | 2 | 1 | 2 | 7 | 0/- | 233 | 2 | 8 | 3 | 0 | 5 | 2 | 558 | |
| -🇳🇱 | Attacker | 26 | 1 | 1 | 0 | 11 | 0/- | 174 | 6 | 2 | 5 | 0 | 6 | 1 | 460 | |
| -- | Attacker | 18 | 1 | 0 | 1 | 10 | 0/- | 100 | 4 | 7 | 6 | 0 | 8 | 2 | 435 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 13 | 0 | Good connection | ||
| 25000 | 120 | 60Hz | 28 | 31 | 33 | 0 | Bumpy connection | ||
| 25000 | 400 | 280Hz | 17 | 17 | 17 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 16 | 16 | 17 | 0 | Good connection | ||
| 25000 | 300 | 175Hz | 17 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You put together a top-level game here and finished at 3.71x. Your defensive timing was good: 27 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 131-87 with a 1.51 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.56x. You looked dangerous whenever you got the flag, and 22 grabs led to 2 caps and 1 solo. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Defender | You dipped below your usual level at 0.88x, but I think there are clear areas you can tighten next match. Your defensive timing was good: 15 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Struggling | Attacker | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. You looked dangerous whenever you got the flag, and 18 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Struggling | Attacker | You were below your usual level at 0.77x, so cleaner decisions and timing will matter most for you. You were dangerous with the flag: 15 grabs led to 2 caps and 2 solos. I think survival was your main issue: 60-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Struggling | Attacker | You were below your usual level at 0.75x, so cleaner decisions and timing will matter most for you. Your grabs and running were a real strength, with 26 grabs turning into 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
