Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Sept 2025, 18:55
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 260 | 128 | 80 | 0 | 357 | - | 1.60 | 62% | 36% | 0:09 |
| -cide- | 179 | 97 | 107 | 0 | 299 | 46.0 cm | 0.91 | 48% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 22 | 8 | 2 | 4 kills | |||
| -cide- | 18 | 3 | 1 | 5 kills | |||
| newut | 14 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 2:48 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:07, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-4.
-cide- stood out as the main objective influence with 0 grabs, 1 capture, 15 returns, and an MVP score of 596. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 56 grabs, 35 pickups, 9 captures, 3 solos, 7 assists, 82 flag kills, 39 covers, 0 seals, 47 returns, 41 mid returns, 6 clutch returns, and 0 cherry picks.
BoSS~VanZke supplied the sharpest shooting numbers, finishing with 36% accuracy and 128 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 0 | 1 | 0 | 0 | 0 | 23/9 | 70 | 3 | 6 | 14 | 0 | 15 | 0 | 596 |
| - | -uh.StarzZz`- | Attacker | 15 | 1 | 2 | 0 | 15 | 0/- | 147 | 6 | 7 | 6 | 0 | 9 | 4 | 541 |
| - | gzm | Attacker | 16 | 3 | 0 | 0 | 10 | 0/- | 229 | 9 | 5 | 5 | 0 | 5 | 1 | 491 |
| - | newut | Attacker | 8 | 2 | 2 | 1 | 10 | 0/- | 183 | 6 | 5 | 4 | 0 | 4 | 0 | 459 |
| - | -cide- | Attacker | 17 | 2 | 3 | 2 | 5 | 0/- | 271 | 9 | 6 | 1 | 0 | 2 | 0 | 458 |
| - | BoSS~VanZke | Defender | 0 | 0 | 0 | 0 | 0 | 19/2 | 0 | 2 | 10 | 11 | 0 | 12 | 1 | 449 |
| 175 |
| 91 |
| 92 |
| 0 |
| 344 |
| - |
| 0.99 |
| 50% |
| 29% |
| 0:07 |
| Team Total | 614 | 316 | 279 | 0 | 1000 | 46.0 cm | 1.13 | 53% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 252 | 110 | 96 | 0 | 343 | 46.0 cm | 1.15 | 53% | 32% | 0:07 |
| -uh.StarzZz`- | 211 | 82 | 122 | 0 | 284 | 13.5 cm | 0.67 | 40% | 30% | 0:05 |
| newutFB | 183 | 87 | 98 | 0 | 296 | - | 0.89 | 47% | 29% | 0:07 |
| Team Total | 646 | 279 | 316 | 0 | 923 | 29.7 cm | 0.88 | 47% | 31% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 3 |
| 3 kills |
| -cide- | 16 | 4 | 3 kills |
| -uh.StarzZz`- | 7 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 6 | 1 | 12 kills | |||
| -cide- | 2 | 8 kills | ||||
| newut | 2 | 6 kills | ||||
| gzm | 4 kills | |||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation | |
| gzm | 30000 | - | - | 16 | 19 | 23 | 0 | Sawtooth variation | |
| BoSS~VanZke | 30000 | - | - | 32 | 34 | 38 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 45 | 47 | 50 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 18 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 97 | 100 | 103 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| gzm | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.77x. You were dangerous with the flag: 16 grabs led to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.62x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| BoSS~VanZke | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.52x. You helped keep the score under control with 11 mid returns and 1 clutch return. You fought efficiently: 128-80 with a 1.60 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.33x. You looked dangerous whenever you got the flag, and 15 grabs led to 1 cap. I think survival was your main issue: 82-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.32x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 17 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Dominating | Attacker | You gave your team a strong contribution and finished at 1.20x. You looked dangerous whenever you got the flag, and 8 grabs led to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |