Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Mar 2026, 19:48
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 163 | 67 | 59 | 0 | 259 | - | 1.14 | 53% | 31% | 0:11 |
| -cide- | 124 | 57 | 61 | 0 | 238 | 46.0 cm | 0.93 | 48% | 25% | 0:10 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pato^ | 6 | 1 | 1 | 4 kills | |||
| Zo-^ | 12 | 3 | 3 kills | ||||
| Matrix.BE | 9 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-001_3v3 Brokens Hall-v24 between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 0:59 when Matrix.BE scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:07, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-6.
Matrix.BE stood out as the main objective influence with 17 grabs, 4 captures, 1 return, and an MVP score of 536. pato^ made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 57 grabs, 14 pickups, 9 captures, 7 solos, 1 assists, 62 flag kills, 17 covers, 0 seals, 48 returns, 46 mid returns, 2 clutch returns, and 0 cherry picks.
pato^ supplied the sharpest shooting numbers, finishing with 33% accuracy and 73 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pato^ produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 120 |
| 48 |
| 64 |
| 0 |
| 161 |
| 58.3 cm |
| 0.75 |
| 43% |
| 30% |
| 0:10 |
| Team Total | 407 | 172 | 184 | 0 | 658 | 52.1 cm | 0.93 | 48% | 29% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pato^ | 201 | 73 | 53 | 0 | 266 | - | 1.38 | 58% | 33% | 0:12 |
| Matrix.BEFB | 134 | 66 | 50 | 0 | 321 | - | 1.32 | 57% | 25% | 0:13 |
| -cide- | 131 | 45 | 69 | 0 | 151 | 46.0 cm | 0.65 | 39% | 30% | 0:09 |
| Team Total | 466 | 184 | 172 | 0 | 738 | 46.0 cm | 1.07 | 52% | 29% | 0:35 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 kills |
| Broken_Soul | 4 | 2 kills |
| -cide- | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pato^ | 2 | 8 kills | ||||
| Zo-^ | 3 | 7 kills | ||||
| Matrix.BE | 2 | 6 kills | ||||
| -cide- | 2 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Matrix.BE | Attacker | 17 | 4 | 0 | 4 | 2 | 0/- | 400 | 4 | 1 | 1 | 0 | 1 | 0 | 536 |
| - | pato^ | Defender | 0 | 0 | 0 | 0 | 0 | 20/9 | 26 | 0 | 4 | 16 | 0 | 17 | 1 | 535 |
| - | -cide- | Attacker | 11 | 2 | 0 | 1 | 8 | 0/- | 174 | 6 | 4 | 8 | 0 | 8 | 0 | 441 |
| - | Zo-^ | Defender | 1 | 0 | 0 | 0 | 0 | 15/1 | 0 | 0 | 2 | 13 | 0 | 14 | 1 | 401 |
| - | -cide- | Attacker | 20 | 1 | 1 | 1 | 8 | 0/- | 156 | 0 | 5 | 5 | 0 | 5 | 0 | 352 |
| - | Broken_Soul | Attacker | 8 | 2 | 0 | 1 | 9 | 0/- | 144 | 4 | 1 | 3 | 0 | 3 | 0 | 319 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 39 | 41 | 43 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 15 | 17 | 18 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 21 | 23 | 25 | 0 | Bumpy connection | |
| Matrix.BE | 20000 | - | - | 36 | 42 | 50 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| pato^ | 20000 | - | - | 31 | 34 | 38 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pato^ | Godlike | Defender | You had a huge game and played well above your usual level at 1.80x. You helped keep the score under control with 16 mid returns and 1 clutch return. You fought efficiently: 73-53 with a 1.38 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Zo-^ | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.31x. You helped keep the score under control with 13 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Matrix.BE | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.31x. Your grabs and running were a real strength, with 17 grabs turning into 4 caps and 4 solos. You fought efficiently: 66-50 with a 1.32 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | You played well and finished above your usual level at 1.15x. Excellent flag running from you: 11 grabs became 2 caps and 1 solo. I think survival was your main issue: 45-69 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.09x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 20 grabs turning into 1 cap and 1 solo. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. Very strong flag running: you made 8 grabs count with 2 caps and 1 solo. I think survival was your main issue: 48-64 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |