20 Mar 2026, 23:39
3v3-Gaunt
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 177 | 61 | 45 | 0 | 144 | 20.3 cm | 1.36 | 58% | 42% | 0:14 |
| dupthegodless | 107 | 57 | 51 | 1 | 182 | - | 1.12 | 52% | 33% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 5 kills | ||||
| PeRcH72 | 2 | 1 | 3 kills | ||||
| localhero | 7 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-Gauntless-v1 between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 3:33 when pho` scored for Red Team. Red Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:30, with pho` finishing for Red Team. That score set the closing shape of the match at 6-3.
pho` stood out as the main objective influence with 9 grabs, 5 captures, 7 returns, and an MVP score of 675. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 42 grabs, 10 pickups, 9 captures, 4 solos, 3 assists, 43 flag kills, 10 covers, 0 seals, 33 returns, 29 mid returns, 4 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 61 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Lilia logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 93 |
| 41 |
| 32 |
| 0 |
| 154 |
| 20.3 cm |
| 1.28 |
| 56% |
| 27% |
| 0:20 |
| Team Total | 377 | 159 | 128 | 1 | 480 | 20.3 cm | 1.24 | 55% | 34% | 0:48 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 184 | 70 | 44 | 0 | 186 | - | 1.59 | 61% | 38% | 0:14 |
| -uh.Pr3DazZz | 128 | 52 | 61 | 0 | 184 | - | 0.85 | 46% | 29% | 0:10 |
| Lilia | 6 | 6 | 54 | 0 | 48 | - | 0.11 | 10% | 13% | 0:12 |
| Team Total | 318 | 128 | 159 | 0 | 418 | - | 0.81 | 45% | 31% | 0:38 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 1 |
| 3 kills |
| dupthegodless | 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 1 | 1 | 18 kills | |||
| PeRcH72 | 2 | 9 kills | ||||
| localhero | 4 | 8 kills | ||||
| -uh.Pr3DazZz | 1 | 8 kills | ||||
| dupthegodless | 1 | 7 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 9 | 5 | 0 | 2 | 8 | 0/- | 416 | 6 | 1 | 5 | 0 | 7 | 2 | 675 |
| - | localhero | Attacker | 6 | 2 | 0 | 2 | 14 | 0/- | 206 | 2 | 0 | 11 | 0 | 12 | 1 | 542 |
| - | dupthegodless | Attacker | 13 | 1 | 3 | 0 | 4 | 0/- | 184 | 1 | 4 | 2 | 0 | 2 | 0 | 345 |
| - | -uh.Pr3DazZz | Attacker | 7 | 1 | 0 | 0 | 10 | 0/- | 94 | 1 | 5 | 5 | 0 | 5 | 0 | 297 |
| - | PeRcH72 | Defender | 1 | 0 | 0 | 0 | 0 | 7/2 | 0 | 0 | 0 | 6 | 0 | 7 | 1 | 263 |
| - | Lilia | Attacker | 6 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 45 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection | |
| dupthegodless | 30000 | 999 | 0Hz | 85 | 87 | 89 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 19 | 19 | 0 | Good connection | |
| localhero | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 10 | 12 | 13 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Attacker | You put together a top-level game here and finished at 1.64x. Your grabs and running were a real strength, with 6 grabs turning into 2 caps and 2 solos. You fought efficiently: 70-44 with a 1.59 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.54x. Your flag work was one of your best areas, with 9 grabs producing 5 caps and 2 solos. You fought efficiently: 61-45 with a 1.36 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| dupthegodless | Stable | Attacker | You were close to your usual level at 1.02x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 13 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Stable | Attacker | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. Your attacking play was strong, especially because you turned 7 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Struggling | Defender | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. You helped keep the score under control with 6 mid returns and 1 clutch return. You fought efficiently: 41-32 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Lilia | Feeding | Attacker | You had a rough game at 0.12x, so I think your goal should be to simplify and rebuild from safer plays. Your flag pressure was good with 6 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 6-54 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |