Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Aug 2025, 20:36
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 260 | 84 | 92 | 0 | 266 | 20.3 cm | 0.91 | 48% | 32% | 0:07 | |
| 233 | 81 | 76 | 0 | 295 | - | 1.07 | 52% | 27% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 4 | 2 | 1 | 5 kills | |||
| 12 | 1 | 1 | 5 kills | ||||
| 8 | 1 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Azure-v2 between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:42 when k2 scored for Blue Team. Red Team created more scoring chances, converting 7 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:30, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-3.
macz^ stood out as the main objective influence with 17 grabs, 4 captures, 7 returns, and an MVP score of 841. k2 made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 71 grabs, 39 pickups, 10 captures, 1 solos, 5 assists, 98 flag kills, 53 covers, 0 seals, 59 returns, 49 mid returns, 10 clutch returns, and 4 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 32% accuracy and 84 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: k2 logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 218 |
| 83 |
| 73 |
| 0 |
| 283 |
| 46.0 cm |
| 1.14 |
| 53% |
| 29% |
| 0:09 |
| Team Total | 711 | 248 | 241 | 0 | 844 | 33.1 cm | 1.03 | 51% | 30% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 277 | 114 | 85 | 0 | 354 | - | 1.34 | 57% | 32% | 0:07 | |
| 179 | 67 | 77 | 1 | 271 | - | 0.87 | 46% | 25% | 0:08 | |
| 138 | 60 | 86 | 0 | 218 | 13.5 cm | 0.70 | 41% | 28% | 0:07 | |
| Team Total | 594 | 241 | 248 | 1 | 843 | 13.5 cm | 0.97 | 49% | 29% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 5 |
| 3 kills |
| 12 | 4 | 3 kills |
| 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 8 | 8 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 4 | 1 | 1 | 12 | 0/- | 483 | 9 | 11 | 6 | 0 | 7 | 2 | 841 | |
| -🇬🇧 | Defender | 1 | 1 | 0 | 0 | 0 | 27/10 | 1 | 2 | 7 | 18 | 0 | 20 | 1 | 624 | |
| -🇩🇪 | Attacker | 14 | 2 | 2 | 0 | 14 | 0/- | 216 | 10 | 10 | 7 | 0 | 8 | 1 | 603 | |
| -🇬🇧 | Defender | 0 | 1 | 0 | 0 | 0 | 27/4 | 47 | 5 | 7 | 10 | 0 | 12 | 2 | 553 | |
| -🇸🇪 | Attacker | 24 | 1 | 2 | 0 | 10 | 0/- | 194 | 5 | 5 | 7 | 3 | 10 | 3 | 463 | |
| -🇬🇧 | Attacker | 15 | 1 | 0 | 0 | 8 | 0/- | 59 | 8 | 13 | 1 | 1 | 2 | 1 | 280 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 18 | 21 | 22 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 29 | 32 | 40 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 16 | 19 | 31 | 0 | Bumpy connection | ||
| 25000 | 480 | 480Hz | 11 | 12 | 19 | 0 | Bumpy connection | ||
| 30000 | - | - | 28 | 30 | 33 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.76x. You carried real threat on attack, turning 17 grabs into 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.74x. You helped keep the score under control with 10 mid returns and 2 clutch returns. You fought efficiently: 114-85 with a 1.34 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.56x. Your flag work was one of your best areas, with 14 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You played a really good game here and your 1.45x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.30x. You carried real threat on attack, turning 24 grabs into 1 cap. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. | |
| Struggling | Attacker | You were below your usual level at 0.80x, so cleaner decisions and timing will matter most for you. Very strong flag running: you made 15 grabs count with 1 cap. I think survival was your main issue: 60-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |