Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Jul 2025, 20:07
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 234 | 110 | 85 | 0 | 297 | - | 1.29 | 56% | 38% | 0:07 |
| newut | 181 | 116 | 92 | 0 | 333 | - | 1.26 | 56% | 35% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 22 | 3 | 1 | 5 kills | |||
| -GoDeYe.PrT- | 22 | 3 | 1 | 1 | 5 kills | ||
| newut | 16 | 4 | 1 | 4 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 1:21 when Lilia scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 8:30, with newut finishing for Red Team. That score set the closing shape of the match at 2-3.
-GoDeYe.PrT- stood out as the main objective influence with 0 grabs, 0 captures, 15 returns, and an MVP score of 465. localhero made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 45 grabs, 19 pickups, 5 captures, 2 solos, 3 assists, 59 flag kills, 20 covers, 0 seals, 38 returns, 37 mid returns, 1 clutch returns, and 0 cherry picks.
-GoDeYe.PrT- supplied the sharpest shooting numbers, finishing with 38% accuracy and 110 kills.
Banter read: -GoDeYe.PrT- was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: localhero produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 97 |
| 60 |
| 94 |
| 0 |
| 249 |
| - |
| 0.64 |
| 39% |
| 24% |
| 0:07 |
| Team Total | 512 | 286 | 271 | 0 | 879 | - | 1.06 | 51% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 202 | 108 | 84 | 0 | 327 | - | 1.29 | 56% | 33% | 0:07 |
| -uh.StarzZz`- | 131 | 76 | 110 | 0 | 255 | 13.5 cm | 0.69 | 41% | 30% | 0:05 |
| Lilia | 122 | 87 | 92 | 0 | 254 | - | 0.95 | 49% | 34% | 0:07 |
| Team Total | 455 | 271 | 286 | 0 | 836 | 13.5 cm | 0.95 | 49% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 kills |
| Lilia | 10 | 5 | 1 | 4 kills |
| -uh.StarzZz`- | 9 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 5 | 9 kills | ||||
| -GoDeYe.PrT- | 2 | 8 kills | ||||
| newut | 4 | 8 kills | ||||
| Maber | 1 | 6 kills | ||||
| Lilia | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -GoDeYe.PrT- | Defender | 0 | 0 | 0 | 0 | 0 | 22/10 | 0 | 1 | 5 | 15 | 0 | 15 | 0 | 465 |
| - | localhero | Defender | 0 | 0 | 0 | 0 | 0 | 16/- | 0 | 2 | 2 | 9 | 0 | 10 | 1 | 393 |
| - | newut | Attacker | 13 | 2 | 0 | 1 | 9 | 0/- | 141 | 3 | 2 | 3 | 0 | 3 | 0 | 367 |
| - | Lilia | Attacker | 17 | 2 | 1 | 1 | 1 | 0/- | 186 | 4 | 1 | 1 | 0 | 1 | 0 | 321 |
| - | -uh.StarzZz`- | Attacker | 9 | 1 | 1 | 0 | 7 | 0/- | 114 | 6 | 5 | 5 | 0 | 5 | 0 | 301 |
| - | Maber | Attacker | 6 | 0 | 1 | 0 | 4 | 0/- | 59 | 3 | 5 | 4 | 0 | 4 | 0 | 236 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 40 | 42 | 44 | 0 | Minor variation | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 39 | 40 | 41 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 14 | 15 | 0 | Minor variation | |
| Lilia | 25000 | 0 | 123Hz | 9 | 10 | 13 | 0 | Bumpy connection | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -GoDeYe.PrT- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.41x. You helped keep the score under control with 15 mid returns. You fought efficiently: 110-85 with a 1.29 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| localhero | Godlike | Defender | You had a huge game and played well above your usual level at 1.33x. Your defensive timing was good: 9 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 108-84 with a 1.29 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Dominating | Attacker | You had a positive match and your 1.22x rating backs that up. Your attacking play was strong, especially because you turned 13 grabs into 2 caps and 1 solo. You fought efficiently: 116-92 with a 1.26 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Lilia | Dominating | Attacker | You played well and finished above your usual level at 1.15x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 17 grabs. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 9 grabs turning into 1 cap. I think survival was your main issue: 76-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Maber | Feeding | Attacker | You had a tough match at 0.63x, well below your usual level, but I think it is fixable. You created plenty of starts with 6 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 60-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |