12 Apr 2026, 16:09
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 261 | 116 | 63 | 0 | 318 | 13.5 cm | 1.84 | 65% | 37% | 0:10 |
| dVp! | 196 | 91 | 70 | 0 | 315 | - | 1.30 | 57% | 30% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 5 | 1 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 8 | 1 | 2 | 4 kills | |||
| dVp! | 13 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:21 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:23, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 5-3.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 2 captures, 12 returns, and an MVP score of 555. dVp! made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 52 grabs, 30 pickups, 8 captures, 1 solos, 7 assists, 73 flag kills, 38 covers, 0 seals, 43 returns, 41 mid returns, 2 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 116 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 163 |
| 56 |
| 82 |
| 0 |
| 250 |
| 58.3 cm |
| 0.68 |
| 41% |
| 22% |
| 0:08 |
| Team Total | 620 | 263 | 215 | 0 | 883 | 35.9 cm | 1.22 | 55% | 30% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 185 | 75 | 69 | 0 | 276 | - | 1.09 | 52% | 29% | 0:09 |
| -cide- | 150 | 68 | 99 | 0 | 243 | 46.0 cm | 0.69 | 41% | 28% | 0:06 |
| pato^ | 106 | 72 | 95 | 0 | 217 | - | 0.76 | 43% | 34% | 0:06 |
| Team Total | 441 | 215 | 263 | 0 | 736 | 46.0 cm | 0.82 | 45% | 30% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 1 |
| 5 kills |
| -cide- | 4 | 4 | 3 kills |
| Broken_Soul | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 8 | 9 kills | ||||
| -uh.Pr3DazZz | 1 | 8 kills | ||||
| dVp! | 5 | 7 kills | ||||
| pato^ | 4 kills | |||||
| -cide- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 2 | 1 | 0 | 0 | 20/7 | 88 | 4 | 12 | 12 | 0 | 12 | 0 | 555 |
| - | Broken_Soul | Attacker | 20 | 2 | 3 | 1 | 7 | 0/- | 386 | 4 | 3 | 4 | 1 | 4 | 0 | 554 |
| - | -cide- | Attacker | 13 | 1 | 2 | 0 | 9 | 0/- | 250 | 10 | 3 | 5 | 1 | 5 | 0 | 418 |
| - | dVp! | Attacker | 4 | 1 | 0 | 0 | 18 | 0/- | 26 | 2 | 9 | 8 | 0 | 9 | 1 | 415 |
| - | -uh.Pr3DazZz | Defender | 0 | 2 | 1 | 0 | 0 | 15/1 | 50 | 7 | 6 | 10 | 0 | 11 | 0 | 394 |
| - | pato^ | Attacker | 15 | 0 | 0 | 0 | 4 | 0/- | 0 | 3 | 5 | 2 | 0 | 2 | 1 | 212 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 20 | 22 | 23 | 0 | Minor variation | |
| dVp! | 20000 | - | - | 17 | 19 | 20 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 28 | 0 | Good connection | |
| pato^ | 20000 | - | - | 33 | 35 | 38 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.66x. You helped keep the score under control with 12 mid returns. You fought efficiently: 116-63 with a 1.84 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.41x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 20 grabs. I think survival was your main issue: 56-82 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| dVp! | Godlike | Attacker | Great game, this was a really strong performance from you at 1.40x. Your attacking runs had purpose, with 4 grabs leading to 1 cap. You fought efficiently: 91-70 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.26x. You helped keep the score under control with 10 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Dominating | Attacker | You had a positive match and your 1.13x rating backs that up. You were dangerous with the flag: 13 grabs led to 1 cap. I think survival was your main issue: 68-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| pato^ | Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 72-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |