30 Sept 2025, 18:34
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 333 | 162 | 107 | 0 | 372 | - | 1.51 | 60% | 44% | 0:06 |
| _-=Pr3dazZz=- | 236 | 96 | 107 | 0 | 321 | 36.0 cm | 0.90 | 47% | 30% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 17 | 12 | 4 | 5 kills | |||
| BoSS~LoSaH | 13 | 10 | 6 | 9 | 5 kills | ||
| _-=Pr3dazZz=- | 11 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 0:53 when BoSS~LoSaH scored for Red Team. Red Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:31, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 6-4.
BoSS~LoSaH stood out as the main objective influence with 6 grabs, 2 captures, 7 returns, and an MVP score of 629. BoSS~LoSaH made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 62 grabs, 48 pickups, 10 captures, 5 solos, 4 assists, 99 flag kills, 69 covers, 0 seals, 51 returns, 41 mid returns, 10 clutch returns, and 0 cherry picks.
BoSS~LoSaH supplied the sharpest shooting numbers, finishing with 44% accuracy and 162 kills.
Banter read: BoSS~LoSaH was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: BoSS~LoSaH produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 221 |
| 96 |
| 103 |
| 0 |
| 375 |
| - |
| 0.93 |
| 48% |
| 26% |
| 0:06 |
| Team Total | 790 | 354 | 317 | 0 | 1068 | 36.0 cm | 1.12 | 53% | 33% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZkeFB | 277 | 128 | 103 | 0 | 351 | - | 1.24 | 55% | 36% | 0:23 |
| gzm | 238 | 96 | 128 | 0 | 342 | - | 0.75 | 43% | 28% | 0:05 |
| -uh.StarzZz`- | 191 | 93 | 123 | 0 | 306 | 13.5 cm | 0.76 | 43% | 30% | 0:05 |
| Team Total | 706 | 317 | 354 | 0 | 999 | 13.5 cm | 0.90 | 47% | 32% | 0:33 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 2 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 14 | 5 | 2 | 4 kills |
| gzm | 14 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 3 | 9 kills | ||||
| BoSS~LoSaH | 7 | 8 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| BoSS~SnIpY | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| gzm | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~LoSaH | Attacker | 6 | 2 | 0 | 0 | 19 | 0/- | 138 | 9 | 25 | 3 | 0 | 7 | 4 | 629 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 2 | 2 | 1 | 13 | 0/- | 258 | 13 | 10 | 6 | 0 | 8 | 2 | 626 |
| - | BoSS~VanZke | Attacker | 6 | 2 | 0 | 1 | 21 | 0/- | 172 | 8 | 5 | 11 | 0 | 13 | 0 | 598 |
| - | gzm | Attacker | 8 | 2 | 1 | 1 | 17 | 0/- | 185 | 8 | 6 | 8 | 0 | 9 | 2 | 593 |
| - | BoSS~SnIpY | Attacker | 17 | 2 | 1 | 2 | 14 | 0/- | 205 | 3 | 11 | 7 | 0 | 8 | 1 | 582 |
| - | -uh.StarzZz`- | Attacker | 13 | 0 | 0 | 0 | 15 | 0/- | 43 | 7 | 12 | 6 | 0 | 6 | 1 | 443 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| BoSS~SnIpY | 30000 | - | - | 26 | 30 | 37 | 0 | Sawtooth variation | |
| BoSS~LoSaH | 30000 | - | - | 29 | 33 | 35 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | |
| gzm | 30000 | - | - | 17 | 19 | 23 | 0 | Sawtooth variation | |
| BoSS~VanZke | 30000 | - | - | 30 | 33 | 36 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~LoSaH | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.76x. You were dangerous with the flag: 6 grabs led to 2 caps. You fought efficiently: 162-107 with a 1.51 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| BoSS~VanZke | Godlike | Attacker | You played a really good game here and your 1.56x rating shows it. Your attacking runs had purpose, with 6 grabs leading to 2 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| gzm | Godlike | Attacker | Well played, this was a fantastic performance at 1.53x. You were dangerous with the flag: 8 grabs led to 2 caps and 1 solo. I think survival was your main issue: 96-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.44x. You carried real threat on attack, turning 12 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| BoSS~SnIpY | Godlike | Attacker | You played a really good game here and your 1.41x rating shows it. You were dangerous with the flag: 17 grabs led to 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. You kept looking for the flag with 13 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 93-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |