Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Sept 2026, 21:46
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 466 | 128 | 90 | 0 | 329 | 46.0 cm | 1.42 | 59% | 39% | 0:07 | |
| 236 | 58 | 83 | 0 | 313 | - | 0.70 | 41% | 25% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 57 | ||
| 71 | ||
| 36 | ||
| 22 |
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 55 | ||
| 23 | ||
| 28 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 11 | 2 | 2 | 5 kills | |||
| 20 | 6 | 3 | 1 | 5 kills | |||
| 6 | 2 kills | ||||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 14-12 in favour of Red Team.
The opening breakthrough came at 0:19 when ROSE scored for Red Team. Red Team created more scoring chances, converting 14 of the 26 captures. Momentum changed hands 2 times as the scoreline developed. 16 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:38, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 14-12.
-cide- stood out as the main objective influence with 23 grabs, 9 captures, 17 returns, and an MVP score of 1620. -cide- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 76 grabs, 40 pickups, 26 captures, 9 solos, 10 assists, 89 flag kills, 38 covers, 0 seals, 49 returns, 34 mid returns, 15 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 40% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 36 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 6 close-save returns, also known as deleting someone else's highlight clip.
| Team Total | 702 | 186 | 173 | 0 | 642 | 46.0 cm | 1.08 | 52% | 32% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 381 | 122 | 93 | 0 | 361 | 36.0 cm | 1.31 | 57% | 40% | 0:07 | |
| 267 | 51 | 93 | 0 | 140 | - | 0.55 | 35% | 36% | 0:07 | |
| Team Total | 648 | 173 | 186 | 0 | 501 | 36.0 cm | 0.93 | 48% | 39% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 3 | 8 kills | |||||
| 1 | 6 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 23 | 9 | 2 | 5 | 36 | 0/- | 862 | 13 | 8 | 11 | 0 | 17 | 6 | 1620 | |
| -- | Attacker | 29 | 7 | 4 | 3 | 13 | 0/- | 819 | 11 | 1 | 5 | 0 | 10 | 4 | 1258 | |
| -🇬🇧 | Attacker | 11 | 5 | 2 | 0 | 27 | 0/- | 381 | 10 | 23 | 8 | 0 | 11 | 4 | 1121 | |
| -- | Attacker | 13 | 5 | 2 | 1 | 13 | 0/- | 538 | 6 | 6 | 10 | 0 | 11 | 1 | 971 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 260 | 0Hz | 271 | 273 | 274 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 24 | 25 | 28 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 13 | 14 | 14 | 0 | Good connection | ||
| 25000 | 600 | 500Hz | 15 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.99x. You looked dangerous whenever you got the flag, and 23 grabs led to 9 caps and 5 solos. You fought efficiently: 128-90 with a 1.42 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 11 grabs leading to 5 caps. You fought efficiently: 122-93 with a 1.31 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You played around your normal level at 0.90x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 29 grabs became 7 caps and 3 solos. I think survival was your main issue: 51-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Feeding | Attacker | You had a rough game at 0.72x, so I think your goal should be to simplify and rebuild from safer plays. You ran the flag well and gave your team end product: 5 caps and 1 solo from 13 grabs. I think survival was your main issue: 58-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |