Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Oct 2026, 19:40
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 316 | 139 | 77 | 0 | 395 | 13.5 cm | 1.81 | 64% | 42% | 0:08 |
| -cide- | 207 | 95 | 110 | 0 | 276 | 46.0 cm | 0.86 | 46% | 34% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 26 | 8 | 1 | 1 | 5 kills | ||
| tono | 17 | 2 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 22 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-6 in favour of Red Team.
The opening breakthrough came at 0:39 when -cide- scored for Red Team. Red Team created more scoring chances, converting 8 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:34, with tono finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-6.
tono stood out as the main objective influence with 16 grabs, 3 captures, 9 returns, and an MVP score of 892. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 75 grabs, 23 pickups, 14 captures, 6 solos, 10 assists, 83 flag kills, 38 covers, 0 seals, 60 returns, 51 mid returns, 9 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 139 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| {For_Rohan!!!!}` | 102 | 18 | 89 | 0 | 134 | - | 0.20 | 17% | 13% | 0:07 |
| Team Total | 625 | 252 | 276 | 0 | 805 | 29.7 cm | 0.91 | 48% | 34% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 290 | 104 | 79 | 0 | 462 | 19.6 cm | 1.32 | 57% | 29% | 0:08 |
| _-=Pr3dazZz=- | 262 | 111 | 89 | 0 | 395 | 36.0 cm | 1.25 | 56% | 34% | 0:07 |
| O2 | 135 | 61 | 84 | 0 | 308 | - | 0.73 | 42% | 20% | 0:07 |
| Team Total | 687 | 276 | 252 | 0 | 1165 | 27.8 cm | 1.10 | 52% | 28% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 1 |
| 2 |
| 5 kills |
| O2 | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 2 | 11 kills | |||
| tono | 3 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 6 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| O2 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 16 | 3 | 2 | 3 | 17 | 0/- | 445 | 0 | 9 | 9 | 0 | 9 | 3 | 892 |
| - | -uh.StarzZz`- | Defender | 0 | 3 | 2 | 0 | 0 | 24/7 | 101 | 8 | 12 | 18 | 0 | 20 | 1 | 780 |
| - | _-=Pr3dazZz=- | Attacker | 4 | 2 | 0 | 0 | 23 | 0/- | 88 | 4 | 2 | 14 | 0 | 19 | 3 | 666 |
| - | -cide- | Attacker | 19 | 3 | 1 | 1 | 8 | 0/- | 272 | 6 | 13 | 6 | 0 | 6 | 0 | 570 |
| - | {For_Rohan!!!!}` | Attacker | 21 | 2 | 4 | 1 | 1 | 0/- | 428 | 4 | 0 | 2 | 0 | 2 | 1 | 552 |
| - | O2 | Attacker | 15 | 1 | 1 | 1 | 10 | 0/- | 67 | 1 | 2 | 2 | 0 | 4 | 1 | 349 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 22 | 25 | 28 | 0 | Sawtooth variation | |
| {For_Rohan!!!!}` | 25000 | - | - | 29 | 32 | 36 | 0 | Sawtooth variation | |
| O2 | 25000 | 120 | 60Hz | 29 | 33 | 45 | 1 | Occasional lag spikes | |
| tono | 25000 | 250 | 144Hz | 79 | 81 | 85 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | Well played, this was a fantastic performance at 3.02x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 1 clutch return. You fought efficiently: 139-77 with a 1.81 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.81x. You were dangerous with the flag: 19 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| tono | Godlike | Attacker | You put together a top-level game here and finished at 1.35x. You ran the flag well and gave your team end product: 3 caps and 3 solos from 16 grabs. You fought efficiently: 104-79 with a 1.32 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.11x. Your attacking play was strong, especially because you turned 4 grabs into 2 caps. 56% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| {For_Rohan!!!!}` | Feeding | Attacker | You had a tough match at 0.62x, well below your usual level, but I think it is fixable. Your grabs and running were a real strength, with 21 grabs turning into 2 caps and 1 solo. I think survival was your main issue: 18-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Feeding | Attacker | This was a hard outing for you at 0.60x; treat it as a reset point, not a verdict on your ability. Very strong flag running: you made 15 grabs count with 1 cap and 1 solo. I think survival was your main issue: 61-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |