Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 95.6 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| {For_Rohan!!!!}` | 1 | 100% | 99 | 99 | 99 | - |
{For_Rohan!!!!}`: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
This profile leans into flag pressure: 21 grabs, 4 pickups, and 2 caps. Very Good CTF: yes, they are good at CTF. Not flawless, but absolutely the sort of player who makes the match more annoying than it needed to be.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 1 CTF matches, 45 objective events, 18 CTF kills, and 201 MVP score. Per match that is 45.0 objective events, 18.0 kills, and 201.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 1 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 21 grabs, 4 pickups, 2 caps, and 1 solos. Finish rate is 8% from touches and 50% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 6 returns, 5 mid returns, 1 clutch returns, and 1 flag kills. That is 12.0 returns per CTF match, with 8% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 4 assists, 0 covers, and 0 seals, running at 4.00 support actions per CTF match. Role shape says Flag Pressure, with Attack holding 34% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 100% wins over 1 games, which the report department has officially filed as hot streak. {For_Rohan!!!!}` has spent the most time on CTF-1on1-Midle-v2, with 1 recorded games there and a 100% win rate.
PUG draft setup read: this player runs 95.6 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (3 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 45 objective actions: 21 grabs, 2 caps, 12 returns, 1 flag kills, and 4 support actions. Best advice: do not let them get comfortable on CTF-1on1-Midle-v2, unless the plan is to donate confidence.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.