Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Apr 2026, 16:56
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pato^ | 314 | 124 | 56 | 0 | 363 | - | 2.21 | 69% | 37% | 0:11 |
| gzm | 186 | 75 | 77 | 0 | 300 | - | 0.97 | 49% | 26% | 0:08 |
| -uh.Pr3DazZz |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pato^ | 20 | 7 | 1 | 2 | 5 kills | ||
| -uh.StarzZz`- | 16 | 5 | 4 | 2 | 5 kills | ||
| -uh.Pr3DazZz | 12 | 1 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:40 when gzm scored for Red Team. Red Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:53, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 4-3.
pato^ stood out as the main objective influence with 0 grabs, 0 captures, 18 returns, and an MVP score of 657. pato^ made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 62 grabs, 30 pickups, 7 captures, 2 solos, 6 assists, 85 flag kills, 46 covers, 0 seals, 55 returns, 48 mid returns, 7 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 119 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.Pr3DazZz logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 159 |
| 77 |
| 80 |
| 0 |
| 315 |
| - |
| 0.96 |
| 49% |
| 28% |
| 0:08 |
| Team Total | 659 | 276 | 213 | 0 | 978 | - | 1.30 | 56% | 31% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 294 | 119 | 84 | 0 | 348 | 13.5 cm | 1.42 | 59% | 38% | 0:07 |
| -cide- | 151 | 74 | 107 | 0 | 256 | 46.0 cm | 0.69 | 41% | 29% | 0:06 |
| {Black_Mage}` | 75 | 20 | 85 | 0 | 106 | - | 0.24 | 19% | 19% | 0:07 |
| Team Total | 520 | 213 | 276 | 0 | 710 | 29.7 cm | 0.77 | 44% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 1 |
| 5 kills |
| -cide- | 9 | 3 | 1 | 4 kills |
| {Black_Mage}` | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pato^ | 5 | 2 | 1 | 17 kills | ||
| -uh.StarzZz`- | 6 | 8 kills | ||||
| -uh.Pr3DazZz | 4 | 5 kills | ||||
| gzm | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pato^ | Defender | 0 | 0 | 0 | 0 | 0 | 26/5 | 25 | 2 | 10 | 15 | 0 | 18 | 3 | 657 |
| - | -uh.StarzZz`- | Defender | 2 | 1 | 1 | 0 | 0 | 28/9 | 16 | 3 | 12 | 19 | 0 | 20 | 0 | 633 |
| - | gzm | Attacker | 17 | 4 | 0 | 2 | 10 | 0/- | 292 | 4 | 4 | 3 | 0 | 4 | 1 | 532 |
| - |
| Attacker |
| 12 |
| 0 |
| 1 |
| 0 |
| 11 |
| 0/- |
| 83 |
| 7 |
| 9 |
| 7 |
| 1 |
| 8 |
| 1 |
| 381 |
| - | {Black_Mage}` | Attacker | 14 | 0 | 3 | 0 | 1 | 0/- | 281 | 5 | 3 | 0 | 0 | 0 | 1 | 376 |
| - | -cide- | Attacker | 17 | 2 | 1 | 0 | 9 | 0/- | 3 | 9 | 8 | 4 | 0 | 5 | 1 | 287 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pato^ | 20000 | - | - | 30 | 32 | 34 | 0 | Bumpy connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| gzm | 20000 | - | - | 23 | 31 | 33 | 0 | Rhythmic fluctuation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 32 | 35 | 39 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pato^ | Godlike | Defender | Well played, this was a fantastic performance at 2.16x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns and 3 clutch returns. You fought efficiently: 124-56 with a 2.21 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.78x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns. You fought efficiently: 119-84 with a 1.42 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| gzm | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.49x. You were dangerous with the flag: 17 grabs led to 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| {Black_Mage}` | Dominating | Attacker | You gave your team a strong contribution and finished at 1.11x. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 20-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Stable | Attacker | I think you had a steady game at 1.10x; one or two stronger moments would lift it nicely. 12 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 17 grabs into 2 caps. I think survival was your main issue: 74-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |