Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Nov 2026, 21:47
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| potato^1_ | 180 | 76 | 67 | 0 | 255 | - | 1.13 | 53% | 32% | 0:09 |
| _-=Pr3dazZz=- | 153 | 74 | 80 | 0 | 268 | 36.0 cm | 0.93 | 48% | 29% | 0:08 |
| PeRcH72 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| potato^1_ | 12 | 1 | 4 kills | ||||
| Grimace | 10 | 5 | 3 kills | ||||
| _-=Pr3dazZz=- | 14 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 1:49 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:43, with pho` finishing for Blue Team. That score set the closing shape of the match at 3-6.
pho` stood out as the main objective influence with 17 grabs, 3 captures, 5 returns, and an MVP score of 636. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 58 grabs, 22 pickups, 9 captures, 3 solos, 6 assists, 70 flag kills, 27 covers, 0 seals, 48 returns, 43 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 36% accuracy and 85 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 137 |
| 76 |
| 77 |
| 0 |
| 247 |
| 20.3 cm |
| 0.99 |
| 50% |
| 31% |
| 0:08 |
| Team Total | 470 | 226 | 224 | 0 | 770 | 28.1 cm | 1.01 | 50% | 31% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grimace | 242 | 86 | 83 | 0 | 258 | - | 1.04 | 51% | 35% | 0:07 |
| pho`FB | 205 | 85 | 78 | 0 | 233 | 20.3 cm | 1.09 | 52% | 36% | 0:08 |
| O2 | 124 | 53 | 65 | 0 | 254 | - | 0.82 | 45% | 22% | 0:10 |
| Team Total | 571 | 224 | 226 | 0 | 745 | 20.3 cm | 0.99 | 50% | 31% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 3 kills |
| pho` | 11 | 1 | 3 kills |
| O2 | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| potato^1_ | 3 | 7 kills | ||||
| Grimace | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| PeRcH72 | 4 kills | |||||
| pho` | 4 kills | |||||
| O2 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 17 | 3 | 1 | 1 | 9 | 0/- | 325 | 4 | 4 | 3 | 0 | 5 | 3 | 636 |
| - | Grimace | Defender | 1 | 2 | 0 | 0 | 0 | 26/13 | 2 | 2 | 2 | 17 | 0 | 18 | 0 | 570 |
| - | O2 | Attacker | 11 | 1 | 3 | 1 | 4 | 0/- | 273 | 3 | 8 | 3 | 0 | 3 | 0 | 456 |
| - | potato^1_ | Defender | 2 | 1 | 0 | 0 | 0 | 16/- | 29 | 3 | 4 | 12 | 0 | 13 | 0 | 403 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 2 | 0 | 1 | 10 | 0/- | 136 | 6 | 5 | 6 | 0 | 6 | 1 | 384 |
| - | PeRcH72 | Attacker | 14 | 0 | 2 | 0 | 5 | 0/- | 135 | 4 | 4 | 2 | 0 | 3 | 1 | 346 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| potato^1_ | 30000 | 360 | 0Hz | 32 | 35 | 39 | 0 | Variable ping | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 18 | 19 | 0 | Good connection | |
| Grimace | 30000 | 600 | 500Hz | 16 | 16 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 17 | 17 | 17 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 26 | 31 | 43 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 2.59x. You were dangerous with the flag: 17 grabs led to 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Grimace | Godlike | Defender | You played a really good game here and your 1.29x rating shows it. You helped keep the score under control with 17 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| potato^1_ | Stable | Defender | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. You helped keep the score under control with 12 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Struggling | Attacker | You were below your usual level at 0.90x, so cleaner decisions and timing will matter most for you. Your grabs and running were a real strength, with 13 grabs turning into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Struggling | Attacker | You had a quieter game than normal at 0.84x; I think the useful part is that your improvement target is visible. You were dangerous with the flag: 11 grabs led to 1 cap and 1 solo. The volume of fights was there, but 22% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Struggling | Attacker | You dipped below your usual level at 0.78x, but I think there are clear areas you can tighten next match. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |