Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Aug 2025, 01:16
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^ | 195 | 122 | 94 | 1 | 410 | - | 1.30 | 56% | 30% | 0:07 |
| -uh.StarzZz`-FB | 185 | 92 | 102 | 0 | 338 | 13.5 cm | 0.90 | 47% | 27% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| macz^ | Yotaka | 63 |
| macz^ | Broken_Soul | 59 |
| -uh.StarzZz`- | Yotaka | 49 |
| -uh.StarzZz`- | Broken_Soul | 43 |
| Killer | Victim | |
|---|---|---|
| Yotaka | macz^ | 62 |
| Yotaka | -uh.StarzZz`- | 67 |
| Broken_Soul | macz^ | 32 |
| Broken_Soul | -uh.StarzZz`- | 35 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Yotaka | 18 | 6 | 2 | 6 | 5 kills | ||
| macz^ | 19 | 7 | 4 | 1 | 5 kills | ||
| -uh.StarzZz`- | 18 | 6 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 3-1 in favour of Red Team.
The opening breakthrough came at 2:16 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:46, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 3-1.
Yotaka stood out as the main objective influence with 8 grabs, 0 captures, 7 returns, and an MVP score of 469. macz^ made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 30 grabs, 29 pickups, 4 captures, 0 solos, 4 assists, 55 flag kills, 20 covers, 0 seals, 19 returns, 17 mid returns, 2 clutch returns, and 0 cherry picks.
Yotaka supplied the sharpest shooting numbers, finishing with 31% accuracy and 129 kills.
Banter read: Yotaka was the main CTF problem, turning useful moments into scoreboard paperwork.
Lama watch: Yotaka finished with 35 lama score from 129 kills and 47 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 380 |
| 214 |
| 196 |
| 1 |
| 748 |
| 13.5 cm |
| 1.09 |
| 52% |
| 29% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 265 | 129 | 112 | 0 | 417 | - | 1.15 | 54% | 31% | 0:05 |
| Broken_Soul | 119 | 67 | 102 | 0 | 294 | 58.3 cm | 0.66 | 40% | 23% | 0:06 |
| Team Total | 384 | 196 | 214 | 0 | 711 | 58.3 cm | 0.92 | 48% | 28% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Yotaka | 4 | 6 kills | ||||
| macz^ | 4 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Yotaka | Attacker | 8 | 0 | 1 | 0 | 26 | 0/- | 99 | 1 | 5 | 6 | 0 | 7 | 1 | 469 |
| - | macz^ | Attacker | 9 | 0 | 3 | 0 | 8 | 0/- | 191 | 7 | 10 | 2 | 0 | 3 | 1 | 448 |
| - | -uh.StarzZz`- | Attacker | 7 | 3 | 0 | 0 | 13 | 0/- | 109 | 14 | 4 | 6 | 0 | 6 | 0 | 406 |
| - | Broken_Soul | Attacker | 6 | 1 | 0 | 0 | 8 | 0/- | 1 | 7 | 1 | 3 | 0 | 3 | 0 | 185 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| macz^ | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| Yotaka | 30000 | - | - | 28 | 30 | 31 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Yotaka | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.50x. 8 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| macz^ | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.41x. As an attacker, you kept pressure on the enemy base with 9 grabs; your next jump is converting more of those starts into completed runs. You fought efficiently: 122-94 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | You had a positive match and your 1.18x rating backs that up. Your grabs and running were a real strength, with 7 grabs turning into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Feeding | Attacker | This was a hard outing for you at 0.75x; treat it as a reset point, not a verdict on your ability. Very strong flag running: you made 6 grabs count with 1 cap. I think survival was your main issue: 67-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |