Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Nov 2026, 21:17
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 211 | 141 | 66 | 0 | 380 | 13.5 cm | 2.14 | 68% | 38% | 0:09 |
| GrimaceFB | 112 | 74 | 95 | 0 | 244 | - | 0.78 | 44% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 23 | 8 | 2 | 5 | 5 kills | ||
| _-=Pr3dazZz=- | 15 | 3 | 1 | 1 | 5 kills | ||
| -cide- | 11 | 4 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 0:38 when O2 scored for Red Team. Blue Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:43, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-3.
-cide- stood out as the main objective influence with 10 grabs, 2 captures, 4 returns, and an MVP score of 480. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 37 grabs, 11 pickups, 5 captures, 2 solos, 4 assists, 43 flag kills, 17 covers, 0 seals, 31 returns, 28 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 12 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -uh.StarzZz`- finished with 23 lama score from 141 kills and 59 objective actions, which is the stats page politely asking what the plan was.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 10 | 2 | 1 | 2 | 6 | 0/- | 298 | 2 | 0 | 4 | 0 | 4 | 0 | 480 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 15/10 | 0 | 1 | 6 | 10 | 0 | 11 | 1 | 412 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 1 | 0 | 0 | 7/- | 0 | 1 | 8 | 4 | 0 | 5 | 2 | 331 |
| - | O2 | Attacker | 8 | 1 | 1 | 0 | 3 | 0/- | 199 | 3 | 1 | 4 | 0 | 4 | 0 | 288 |
| - | Grimace | Attacker | 13 | 1 | 1 | 0 | 6 | 0/- | 1 | 3 | 1 | 2 | 0 | 3 | 0 | 184 |
| - | Godddesss | Attacker | 5 | 1 | 0 | 0 | 6 | 0/- | 2 | 1 | 1 | 4 | 0 | 4 | 0 | 182 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 2.52x. As a defender, your standout work was stopping danger before it became a cap: 4 mid returns and 2 clutch returns. You fought efficiently: 141-66 with a 2.14 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.97x. Your attacking runs had purpose, with 10 grabs leading to 2 caps and 2 solos. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.32x. Your defensive timing was good: 10 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 102-71 with a 1.44 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Grimace | Struggling | Attacker | You dipped below your usual level at 0.76x, but I think there are clear areas you can tighten next match. You looked dangerous whenever you got the flag, and 13 grabs led to 1 cap. I think survival was your main issue: 74-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| O2 | Feeding | Attacker | This was a hard outing for you at 0.71x; treat it as a reset point, not a verdict on your ability. Your attacking play was strong, especially because you turned 8 grabs into 1 cap. I think survival was your main issue: 55-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Godddesss | Feeding | Attacker | This was a hard outing for you at 0.64x; treat it as a reset point, not a verdict on your ability. You gave the enemy defence problems and backed it up with 1 cap from 5 grabs. I think survival was your main issue: 63-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| 91 |
| 55 |
| 100 |
| 0 |
| 287 |
| - |
| 0.55 |
| 35% |
| 20% |
| 0:06 |
| Team Total | 414 | 270 | 261 | 0 | 911 | 13.5 cm | 1.03 | 51% | 31% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 205 | 102 | 71 | 0 | 320 | 36.0 cm | 1.44 | 59% | 34% | 0:09 |
| -cide- | 167 | 96 | 106 | 0 | 288 | 46.0 cm | 0.91 | 48% | 33% | 0:06 |
| Godddesss | 96 | 63 | 93 | 0 | 247 | - | 0.68 | 40% | 26% | 0:07 |
| Team Total | 468 | 261 | 270 | 0 | 855 | 41.0 cm | 0.97 | 49% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 4 |
| 2 |
| 1 |
| 5 kills |
| Godddesss | 11 | 1 | 3 kills |
| O2 | 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 10 | 2 | 13 kills | |||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| -cide- | 3 | 6 kills | ||||
| Grimace | 1 | 6 kills | ||||
| Godddesss | 1 | 5 kills | ||||
| O2 | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| Grimace | 30000 | 600 | 500Hz | 16 | 16 | 17 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 28 | 32 | 36 | 0 | Variable ping | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 29 | 51 | 1 | Occasional lag spikes | |
| Godddesss | 25000 | 0 | 0Hz | 45 | 47 | 53 | 0 | Sawtooth variation |