Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Aug 2025, 23:05
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^FB | 208 | 91 | 86 | 0 | 318 | - | 1.06 | 51% | 29% | 0:07 |
| -uh.StarzZz`- | 205 | 82 | 81 | 0 | 287 | 13.5 cm | 1.01 | 50% | 29% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 9 | 4 | 2 | 1 | 5 kills | ||
| T3LMO | 22 | 5 | 2 | 4 kills | |||
| -uh.StarzZz`- | 11 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 7-1 in favour of Red Team.
The opening breakthrough came at 2:13 when macz^ scored for Red Team. Red Team created more scoring chances, converting 7 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 8:47, with macz^ finishing for Red Team. That score set the closing shape of the match at 7-1.
macz^ stood out as the main objective influence with 22 grabs, 4 captures, 5 returns, and an MVP score of 713. -Frag- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 20 pickups, 8 captures, 4 solos, 5 assists, 69 flag kills, 19 covers, 0 seals, 49 returns, 44 mid returns, 5 clutch returns, and 0 cherry picks.
T3LMO supplied the sharpest shooting numbers, finishing with 37% accuracy and 117 kills.
Banter read: macz^ did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: -Frag- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 157 |
| 71 |
| 103 |
| 0 |
| 261 |
| 58.3 cm |
| 0.69 |
| 41% |
| 27% |
| 0:06 |
| Team Total | 570 | 244 | 270 | 0 | 866 | 35.9 cm | 0.90 | 47% | 28% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| T3LMO | 206 | 117 | 74 | 0 | 316 | - | 1.58 | 61% | 37% | 0:08 |
| newut | 177 | 95 | 81 | 0 | 307 | - | 1.17 | 54% | 31% | 0:08 |
| -Frag- | 113 | 58 | 89 | 0 | 227 | - | 0.65 | 39% | 26% | 0:07 |
| Team Total | 496 | 270 | 244 | 0 | 850 | - | 1.11 | 53% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| -Frag- | 6 | 2 | 3 kills |
| Broken_Soul | 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 4 | 6 kills | ||||
| T3LMO | 3 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| macz^ | 2 | 5 kills | ||||
| -Frag- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | macz^ | Attacker | 22 | 4 | 3 | 3 | 7 | 0/- | 413 | 6 | 4 | 4 | 0 | 5 | 2 | 713 |
| - | Broken_Soul | Attacker | 8 | 1 | 2 | 0 | 9 | 0/- | 227 | 4 | 5 | 6 | 0 | 8 | 1 | 521 |
| - | -uh.StarzZz`- | Defender | 0 | 2 | 0 | 0 | 0 | 18/5 | 61 | 2 | 0 | 13 | 0 | 13 | 0 | 514 |
| - | T3LMO | Attacker | 8 | 0 | 0 | 0 | 16 | 0/- | 33 | 2 | 7 | 11 | 0 | 11 | 0 | 386 |
| - | newut | Attacker | 10 | 1 | 0 | 1 | 11 | 0/- | 67 | 2 | 2 | 7 | 0 | 7 | 0 | 353 |
| - | -Frag- | Attacker | 9 | 0 | 0 | 0 | 8 | 0/- | 0 | 4 | 1 | 3 | 0 | 5 | 2 | 242 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 21 | 0 | Variable ping | |
| macz^ | 30000 | - | - | 19 | 21 | 22 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 12 | 15 | 17 | 0 | Rhythmic fluctuation | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 97 | 0 | Good connection | |
| -Frag- | 30000 | - | - | 32 | 33 | 33 | 0 | Good connection | |
| T3LMO | 30000 | - | - | 38 | 39 | 42 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| macz^ | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.85x. Your attacking play was strong, especially because you turned 22 grabs into 4 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.30x. You helped keep the score under control with 13 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Dominating | Attacker | You gave your team more than expected here and finished at 1.25x. You carried real threat on attack, turning 8 grabs into 1 cap. I think survival was your main issue: 71-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| T3LMO | Dominating | Attacker | You had a positive match and your 1.18x rating backs that up. 8 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 117-74 with a 1.58 K/D, and I think you played your role in the team well. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| newut | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.14x rating. You looked dangerous whenever you got the flag, and 10 grabs led to 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -Frag- | Stable | Attacker | You played around your normal level at 0.92x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 9 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 58-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |