8 Oct 2025, 21:37
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 336 | 142 | 54 | 0 | 351 | - | 2.63 | 72% | 45% | 0:12 |
| -GoDeYe.PrT- | 208 | 96 | 61 | 0 | 273 | - | 1.57 | 61% | 35% | 0:10 |
| newut | 172 | 89 | 75 | 0 | 251 | - | 1.19 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 18 | 7 | 5 | 1 | 5 kills | ||
| -GoDeYe.PrT- | 13 | 6 | 1 | 1 | 5 kills | ||
| newut | 15 | 5 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure between Red and Blue Team, ending 7-2 in favour of Red Team.
The opening breakthrough came at 1:56 when newut scored for Red Team. Red Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:44, with newut finishing for Red Team. That score set the closing shape of the match at 7-2.
-MaDTeTa.PrT- stood out as the main objective influence with 1 grab, 1 capture, 16 returns, and an MVP score of 797. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 60 grabs, 29 pickups, 9 captures, 1 solos, 6 assists, 80 flag kills, 48 covers, 0 seals, 49 returns, 46 mid returns, 3 clutch returns, and 0 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 45% accuracy and 142 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 54% |
| 35% |
| 0:08 |
| Team Total | 716 | 327 | 190 | 0 | 875 | - | 1.72 | 63% | 39% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 200 | 66 | 120 | 0 | 284 | 36.0 cm | 0.55 | 35% | 29% | 0:05 |
| -cide- | 165 | 68 | 100 | 0 | 245 | 46.0 cm | 0.68 | 40% | 28% | 0:06 |
| -uh.StarzZz`-FB | 102 | 56 | 107 | 0 | 220 | 13.5 cm | 0.52 | 34% | 28% | 0:06 |
| Team Total | 467 | 190 | 327 | 0 | 749 | 31.8 cm | 0.58 | 37% | 28% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 1 |
| 4 kills |
| -cide- | 7 | 3 | 1 | 1 | 5 kills |
| -uh.StarzZz`- | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 6 | 3 | 1 | 15 kills | ||
| -GoDeYe.PrT- | 5 | 7 kills | ||||
| newut | 1 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -MaDTeTa.PrT- | Defender | 1 | 1 | 0 | 0 | 0 | 26/8 | 213 | 3 | 16 | 16 | 0 | 16 | 1 | 797 |
| - | -GoDeYe.PrT- | Attacker | 15 | 4 | 2 | 0 | 6 | 0/- | 306 | 7 | 6 | 6 | 0 | 6 | 0 | 588 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 23/3 | 0 | 1 | 0 | 13 | 0 | 14 | 2 | 438 |
| - | newut | Attacker | 16 | 2 | 3 | 0 | 6 | 0/- | 180 | 7 | 16 | 2 | 0 | 3 | 0 | 429 |
| - | -cide- | Attacker | 11 | 1 | 1 | 1 | 13 | 0/- | 166 | 4 | 6 | 7 | 0 | 8 | 0 | 424 |
| - | -uh.StarzZz`- | Attacker | 17 | 1 | 0 | 0 | 6 | 0/- | 34 | 7 | 4 | 2 | 0 | 2 | 0 | 233 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 30000 | - | - | 48 | 51 | 55 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 96 | 98 | 102 | 0 | Minor variation | |
| -GoDeYe.PrT- | 30000 | - | - | 39 | 39 | 40 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 14 | 17 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 24 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 9 | 11 | 12 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -MaDTeTa.PrT- | Godlike | Defender | Well played, this was a fantastic performance at 1.84x. Your defensive timing was good: 16 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 142-54 with a 2.63 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -GoDeYe.PrT- | Godlike | Attacker | Well played, this was a fantastic performance at 1.40x. Excellent flag running from you: 15 grabs became 4 caps. You fought efficiently: 96-61 with a 1.57 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Dominating | Attacker | You gave your team more than expected here and finished at 1.25x. You carried real threat on attack, turning 16 grabs into 2 caps. The support share was meaningful at 37%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.16x. Very strong flag running: you made 11 grabs count with 1 cap and 1 solo. I think survival was your main issue: 68-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Dominating | Defender | You gave your team more than expected here and finished at 1.15x. Your defensive timing was good: 13 mid returns and 2 clutch returns cut off runs at important moments. I think survival was your main issue: 66-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Feeding | Attacker | This was a hard outing for you at 0.67x; treat it as a reset point, not a verdict on your ability. Your flag work was one of your best areas, with 17 grabs producing 1 cap. I think survival was your main issue: 56-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |