Unreal HeavenThe home of 2v2 and 3v3 iCTF11 Oct 2026, 21:30
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 367 | 133 | 92 | 0 | 442 | 19.6 cm | 1.45 | 59% | 30% | 0:07 |
| _-=Pr3dazZz=- | 294 | 96 | 95 | 0 | 322 | 36.0 cm | 1.01 | 50% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 17 | 3 | 2 | 5 kills | |||
| -cide- | 20 | 4 | 2 | 4 kills | |||
| tono | 19 | 8 | 2 | 4 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 10-12 in favour of Blue Team.
The opening breakthrough came at 0:29 when O2 scored for Red Team. Blue Team created more scoring chances, converting 12 of the 22 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:25, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 10-12.
-uh.StarzZz`- stood out as the main objective influence with 10 grabs, 6 captures, 12 returns, and an MVP score of 1045. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 92 grabs, 73 pickups, 22 captures, 1 solos, 25 assists, 142 flag kills, 80 covers, 0 seals, 68 returns, 59 mid returns, 9 clutch returns, and 4 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 35% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 41 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: ROSE logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 261 |
| 65 |
| 94 |
| 0 |
| 357 |
| - |
| 0.69 |
| 41% |
| 18% |
| 0:07 |
| Team Total | 922 | 294 | 281 | 0 | 1121 | 27.8 cm | 1.05 | 51% | 27% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 362 | 106 | 100 | 0 | 314 | 46.0 cm | 1.06 | 51% | 34% | 0:06 |
| -uh.StarzZz`-FB | 328 | 122 | 102 | 0 | 348 | 13.5 cm | 1.20 | 54% | 35% | 0:06 |
| ROSE | 206 | 53 | 92 | 0 | 268 | - | 0.58 | 37% | 20% | 0:07 |
| Team Total | 896 | 281 | 294 | 0 | 930 | 29.7 cm | 0.96 | 49% | 30% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 5 |
| 4 |
| 4 kills |
| O2 | 11 | 1 | 1 | 4 kills |
| ROSE | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 7 kills | ||||
| -cide- | 2 | 7 kills | ||||
| tono | 5 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| O2 | 4 kills | |||||
| ROSE | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 10 | 6 | 5 | 0 | 22 | 0/- | 547 | 16 | 13 | 9 | 1 | 12 | 1 | 1045 |
| - | -cide- | Attacker | 19 | 3 | 7 | 0 | 27 | 0/- | 311 | 22 | 18 | 11 | 0 | 14 | 4 | 911 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 2 | 4 | 0 | 27 | 0/- | 338 | 11 | 14 | 13 | 0 | 13 | 1 | 883 |
| - |
| Attacker |
| 19 |
| 4 |
| 2 |
| 0 |
| 18 |
| 0/- |
| 427 |
| 6 |
| 10 |
| 6 |
| 0 |
| 7 |
| 2 |
| 809 |
| - | tono | Attacker | 14 | 4 | 3 | 0 | 34 | 0/- | 235 | 10 | 16 | 11 | 1 | 13 | 0 | 740 |
| - | ROSE | Attacker | 17 | 3 | 4 | 1 | 14 | 0/- | 342 | 8 | 9 | 9 | 2 | 9 | 1 | 701 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 14 | 14 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 26 | 29 | 34 | 0 | Sawtooth variation | |
| tono | 25000 | 250 | 144Hz | 69 | 72 | 78 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 26 | 29 | 0 | Sawtooth variation | |
| ROSE | 25000 | 260 | 0Hz | 269 | 272 | 273 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 2.70x. Very strong flag running: you made 10 grabs count with 6 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.44x. You carried real threat on attack, turning 19 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 14 grabs producing 4 caps. You fought efficiently: 133-92 with a 1.45 K/D, and I think you played your role in the team well. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 13 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. Your attacking play was strong, especially because you turned 19 grabs into 4 caps. I think survival was your main issue: 65-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ROSE | Feeding | Attacker | You had a tough match at 0.75x, well below your usual level, but I think it is fixable. Your attacking play was strong, especially because you turned 17 grabs into 3 caps and 1 solo. I think survival was your main issue: 53-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |