Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Mar 2026, 22:39
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 296 | 116 | 92 | 0 | 309 | - | 1.26 | 56% | 38% | 0:07 |
| -uh.StarzZz`- | 230 | 85 | 88 | 0 | 249 | 13.5 cm | 0.97 | 49% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pato^ | 21 | 2 | 3 kills | ||||
| localhero | 18 | 5 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 11 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 8-3 in favour of Red Team.
The opening breakthrough came at 1:36 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 8 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:47, with localhero finishing for Red Team. That score set the closing shape of the match at 8-3.
localhero stood out as the main objective influence with 1 grab, 2 captures, 18 returns, and an MVP score of 808. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 46 pickups, 11 captures, 1 solos, 12 assists, 101 flag kills, 25 covers, 0 seals, 55 returns, 51 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 106 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 170 |
| 64 |
| 83 |
| 0 |
| 203 |
| - |
| 0.77 |
| 44% |
| 32% |
| 0:07 |
| Team Total | 696 | 265 | 263 | 0 | 761 | 13.5 cm | 1.01 | 50% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pato^ | 263 | 95 | 77 | 0 | 272 | - | 1.23 | 55% | 36% | 0:08 |
| pho` | 185 | 106 | 95 | 0 | 264 | 20.3 cm | 1.12 | 53% | 40% | 0:06 |
| Broken_SoulFB | 133 | 62 | 93 | 0 | 207 | 58.3 cm | 0.67 | 40% | 30% | 0:07 |
| Team Total | 581 | 263 | 265 | 0 | 743 | 39.3 cm | 0.99 | 50% | 36% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 5 |
| 3 kills |
| Broken_Soul | 14 | 1 | 3 kills |
| Lilia | 13 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pato^ | 3 | 8 kills | ||||
| localhero | 5 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| pho` | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| Lilia | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 1 | 2 | 1 | 0 | 0 | 29/8 | 136 | 3 | 5 | 16 | 0 | 18 | 1 | 808 |
| - | -uh.StarzZz`- | Attacker | 17 | 3 | 4 | 1 | 9 | 0/- | 457 | 12 | 6 | 4 | 0 | 4 | 2 | 764 |
| - | pato^ | Defender | 1 | 0 | 2 | 0 | 0 | 28/6 | 33 | 4 | 3 | 16 | 0 | 17 | 1 | 517 |
| - | Lilia | Attacker | 17 | 3 | 2 | 0 | 14 | 0/- | 207 | 7 | 3 | 5 | 0 | 6 | 0 | 504 |
| - | Broken_Soul | Attacker | 14 | 1 | 2 | 0 | 10 | 0/- | 146 | 12 | 1 | 7 | 0 | 7 | 0 | 367 |
| - | pho` | Attacker | 16 | 2 | 1 | 0 | 11 | 0/- | 122 | 8 | 7 | 3 | 0 | 3 | 0 | 361 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Lilia | 25000 | 0 | 123Hz | 10 | 12 | 15 | 0 | Sawtooth variation | |
| localhero | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 21 | 22 | 26 | 0 | Bumpy connection | |
| pato^ | 20000 | - | - | 30 | 32 | 35 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 32 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | Well played, this was a fantastic performance at 1.92x. You helped keep the score under control with 16 mid returns and 1 clutch return. You fought efficiently: 116-92 with a 1.26 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pato^ | Godlike | Defender | You put together a top-level game here and finished at 1.87x. Your defensive timing was good: 16 mid returns and 1 clutch return cut off runs at important moments. 55% efficiency shows the fight selection was generally good. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Lilia | Godlike | Attacker | Great game, this was a really strong performance from you at 1.68x. You ran the flag well and gave your team end product: 3 caps from 17 grabs. I think survival was your main issue: 64-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.58x. You were dangerous with the flag: 17 grabs led to 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 2 caps from 16 grabs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. Your attacking play was strong, especially because you turned 14 grabs into 1 cap. I think survival was your main issue: 62-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |