Unreal HeavenThe home of 2v2 and 3v3 iCTF11 Oct 2026, 03:26
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ROSE | 28 | 10 | 26 | 0 | 54 | - | 0.38 | 28% | 19% | 0:06 |
| Team Total | 28 | 10 | 26 | 0 | 54 | - | 0.38 | 28% | 19% | 0:07 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Grimace | 1 | 3 | 1 | 4 kills | |||
| ROSE | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Grimace | 2 |
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Generated from the match events and player statistics.
A decisive game of 1v1 Normal Weapons CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 0-2 in favour of Blue Team.
The opening breakthrough came at 1:18 when Grimace scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 1:52, with Grimace finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-2.
Grimace supplied the sharpest shooting numbers, finishing with 36% accuracy and 26 kills.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grimace | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 51 |
| - | ROSE | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 28 |
| 51 |
| 26 |
| 10 |
| 0 |
| 73 |
| - |
| 2.60 |
| 72% |
| 36% |
| 0:16 |
| Team Total | 51 | 26 | 10 | 0 | 73 | - | 2.60 | 72% | 36% | 0:16 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 kills |
| ROSE | 2 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| ROSE | 25000 | 260 | 0Hz | 287 | 289 | 289 | 0 | Good connection | |
| Grimace | 25000 | 600 | 500Hz | 22 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Grimace | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.43x. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. 72% efficiency shows the fight selection was generally good. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| ROSE | Feeding | Defender | You had a rough game at 0.57x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. 28% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |