Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Mar 2026, 21:12
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Panda | 234 | 102 | 75 | 0 | 316 | - | 1.36 | 58% | 32% | 0:08 |
| -Frag- | 160 | 75 | 81 | 0 | 259 | - | 0.93 | 48% | 29% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -Frag- | 5 | 3 | 1 | 5 kills | |||
| Panda | 20 | 4 | 1 | 4 kills | |||
| -uh.Pr3DazZz | 16 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-2 in favour of Red Team.
The opening breakthrough came at 1:21 when -Frag- scored for Red Team. Red Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 7:08, with -Frag- finishing for Red Team on a solo run. That score set the closing shape of the match at 4-2.
-uh.Pr3DazZz stood out as the main objective influence with 1 grab, 2 captures, 17 returns, and an MVP score of 552. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 49 grabs, 35 pickups, 6 captures, 1 solos, 6 assists, 78 flag kills, 31 covers, 0 seals, 43 returns, 37 mid returns, 6 clutch returns, and 0 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 33% accuracy and 89 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.Pr3DazZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 146 |
| 56 |
| 93 |
| 0 |
| 224 |
| 58.3 cm |
| 0.60 |
| 38% |
| 25% |
| 0:07 |
| Team Total | 540 | 233 | 249 | 0 | 799 | 58.3 cm | 0.94 | 48% | 29% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 253 | 89 | 73 | 0 | 270 | - | 1.22 | 55% | 33% | 0:09 |
| -cide- | 139 | 84 | 81 | 0 | 271 | 46.0 cm | 1.04 | 51% | 31% | 0:08 |
| tonoFB | 127 | 76 | 79 | 0 | 305 | 19.6 cm | 0.96 | 49% | 25% | 0:08 |
| Team Total | 519 | 249 | 233 | 0 | 846 | 32.8 cm | 1.07 | 52% | 29% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 2 |
| 1 |
| 5 kills |
| tono | 11 | 1 | 3 kills |
| Broken_Soul | 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -Frag- | 1 | 8 kills | ||||
| Panda | 5 | 7 kills | ||||
| -uh.Pr3DazZz | 2 | 7 kills | ||||
| -cide- | 2 | 6 kills | ||||
| tono | 1 | 6 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.Pr3DazZz | Defender | 1 | 2 | 0 | 0 | 0 | 24/8 | 52 | 5 | 3 | 15 | 0 | 17 | 2 | 552 |
| - | Panda | Defender | 0 | 1 | 0 | 0 | 0 | 25/4 | 71 | 3 | 4 | 11 | 0 | 11 | 0 | 489 |
| - | Broken_Soul | Attacker | 13 | 1 | 2 | 0 | 8 | 0/- | 148 | 4 | 2 | 5 | 0 | 6 | 2 | 447 |
| - | -Frag- | Attacker | 13 | 2 | 1 | 1 | 9 | 0/- | 181 | 7 | 6 | 2 | 0 | 4 | 1 | 394 |
| - | tono | Attacker | 14 | 0 | 2 | 0 | 4 | 0/- | 148 | 9 | 7 | 1 | 0 | 1 | 0 | 311 |
| - | -cide- | Attacker | 8 | 0 | 1 | 0 | 8 | 0/- | 0 | 7 | 9 | 3 | 0 | 4 | 1 | 282 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 20000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| Panda | 20000 | - | - | 31 | 33 | 35 | 0 | Minor variation | |
| -Frag- | 20000 | - | - | 32 | 35 | 39 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 15 | 17 | 18 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 68 | 73 | 81 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.Pr3DazZz | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.65x. Your defensive timing was good: 15 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -Frag- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.43x. You carried real threat on attack, turning 13 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Panda | Godlike | Defender | You had a huge game and played well above your usual level at 1.39x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. You fought efficiently: 102-75 with a 1.36 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.18x. Your attacking play was strong, especially because you turned 13 grabs into 1 cap. I think survival was your main issue: 56-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Dominating | Attacker | You gave your team a strong contribution and finished at 1.10x. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Stable | Attacker | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 8 grabs; now try to turn more of them into pickups, covers, or caps. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |