Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Nov 2026, 21:11
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 318 | 121 | 85 | 0 | 278 | 20.3 cm | 1.42 | 59% | 44% | 0:07 |
| -uh.StarzZz`- | 175 | 104 | 74 | 0 | 280 | 13.5 cm | 1.41 | 58% | 37% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 18 | 3 | 1 | 5 kills | |||
| pho` | 22 | 4 | 1 | 1 | 5 kills | ||
| PeRcH72 | 7 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 8-4 in favour of Red Team.
The opening breakthrough came at 0:58 when PeRcH72 scored for Blue Team. Red Team created more scoring chances, converting 8 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:27, with pho` finishing for Red Team. That score set the closing shape of the match at 8-4.
pho` stood out as the main objective influence with 0 grabs, 2 captures, 17 returns, and an MVP score of 636. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 64 grabs, 34 pickups, 12 captures, 4 solos, 8 assists, 86 flag kills, 37 covers, 0 seals, 51 returns, 48 mid returns, 3 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 121 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: O2 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 167 |
| 58 |
| 73 |
| 0 |
| 309 |
| - |
| 0.79 |
| 44% |
| 22% |
| 0:09 |
| Team Total | 660 | 283 | 232 | 0 | 867 | 16.9 cm | 1.22 | 55% | 34% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 244 | 86 | 95 | 0 | 344 | 36.0 cm | 0.91 | 48% | 29% | 0:06 |
| Grimace | 162 | 69 | 95 | 0 | 276 | - | 0.73 | 42% | 25% | 0:06 |
| PeRcH72FB | 149 | 77 | 93 | 0 | 276 | 20.3 cm | 0.83 | 45% | 29% | 0:07 |
| Team Total | 555 | 232 | 283 | 0 | 896 | 28.1 cm | 0.82 | 45% | 28% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 3 kills |
| Grimace | 9 | 2 kills |
| O2 | 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 8 kills | ||||
| pho` | 5 | 7 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Grimace | 3 kills | |||||
| O2 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 2 | 0 | 0 | 0 | 33/10 | 26 | 3 | 10 | 17 | 0 | 17 | 0 | 636 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 1 | 0 | 0 | 26/5 | 45 | 3 | 5 | 18 | 0 | 19 | 1 | 596 |
| - | O2 | Attacker | 11 | 4 | 2 | 2 | 7 | 0/- | 417 | 7 | 6 | 4 | 1 | 5 | 0 | 591 |
| - | -uh.StarzZz`- | Attacker | 24 | 2 | 3 | 1 | 2 | 0/- | 357 | 7 | 5 | 2 | 0 | 2 | 1 | 588 |
| - | Grimace | Attacker | 13 | 2 | 1 | 0 | 11 | 0/- | 170 | 7 | 3 | 5 | 0 | 5 | 1 | 471 |
| - | PeRcH72 | Attacker | 15 | 2 | 1 | 1 | 7 | 0/- | 186 | 7 | 8 | 2 | 0 | 3 | 0 | 398 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 17 | 18 | 18 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 27 | 32 | 49 | 1 | Occasional lag spikes | |
| Grimace | 30000 | 600 | 500Hz | 16 | 17 | 17 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 19 | 20 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.95x. You helped keep the score under control with 17 mid returns. You fought efficiently: 121-85 with a 1.42 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.16x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 24 grabs. You fought efficiently: 104-74 with a 1.41 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Defender | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| O2 | Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 11 grabs led to 4 caps and 2 solos. I think survival was your main issue: 58-73 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Grimace | Struggling | Attacker | You had a quieter game than normal at 0.81x; I think the useful part is that your improvement target is visible. Very strong flag running: you made 13 grabs count with 2 caps. I think survival was your main issue: 69-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Struggling | Attacker | You were below your usual level at 0.77x, so cleaner decisions and timing will matter most for you. Your attacking play was strong, especially because you turned 15 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |