Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Mar 2025, 00:02
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 321 | 130 | 78 | 0 | 385 | - | 1.67 | 63% | 34% | 0:08 | |
| 284 | 106 | 78 | 0 | 311 | - | 1.36 | 58% | 34% | 0:08 | |
| 260 | 89 | 83 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 7 | 2 | 4 | 5 kills | |||
| 15 | 7 | 3 | 1 | 5 kills | |||
| 11 | 2 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK_66 between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:35 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:55, with localhero finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-6.
localhero stood out as the main objective influence with 13 grabs, 3 captures, 12 returns, and an MVP score of 875. aMpEnergy made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 74 grabs, 56 pickups, 13 captures, 5 solos, 12 assists, 117 flag kills, 66 covers, 0 seals, 61 returns, 41 mid returns, 20 clutch returns, and 6 cherry picks.
Lilia supplied the sharpest shooting numbers, finishing with 34% accuracy and 106 kills.
Banter read: localhero did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Cherry watch: _-=Pr3dazZz=- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 0 |
| 291 |
| - |
| 1.07 |
| 52% |
| 31% |
| 0:07 |
| Team Total | 865 | 325 | 239 | 0 | 987 | - | 1.36 | 58% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 322 | 93 | 102 | 0 | 275 | - | 0.91 | 48% | 34% | 0:06 | |
| 243 | 77 | 122 | 0 | 377 | 36.0 cm | 0.63 | 39% | 33% | 0:05 | |
| 177 | 69 | 101 | 0 | 356 | 13.5 cm | 0.68 | 41% | 31% | 0:06 | |
| Team Total | 742 | 239 | 325 | 0 | 1008 | 24.7 cm | 0.74 | 42% | 32% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 4 kills |
| 13 | 4 | 1 | 4 kills |
| 18 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 1 | 10 kills | ||||
| 4 | 8 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 3 | 3 | 2 | 26 | 0/- | 369 | 10 | 8 | 6 | 1 | 12 | 5 | 875 | |
| -🇬🇧 | Attacker | 22 | 3 | 3 | 2 | 17 | 0/- | 440 | 11 | 9 | 4 | 0 | 9 | 3 | 843 | |
| -🇺🇸 | Attacker | 17 | 2 | 2 | 1 | 13 | 0/- | 201 | 11 | 11 | 4 | 2 | 7 | 6 | 652 | |
| -🇺🇸 | Defender | 1 | 2 | 0 | 0 | 0 | 28/7 | 59 | 4 | 17 | 9 | 0 | 12 | 2 | 639 | |
| -🇬🇧 | Defender | 3 | 1 | 3 | 0 | 0 | 22/5 | 106 | 6 | 11 | 13 | 2 | 16 | 2 | 624 | |
| -🇬🇧 | Attacker | 18 | 2 | 1 | 0 | 11 | 0/- | 126 | 14 | 10 | 5 | 1 | 5 | 2 | 459 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 0 | 123Hz | 9 | 11 | 12 | 0 | Minor variation | ||
| 25000 | - | - | 82 | 85 | 87 | 0 | Good connection | ||
| 35000 | - | - | 109 | 110 | 110 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 8 | 9 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 16 | 18 | 0 | Minor variation | ||
| 35000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.22x. You carried real threat on attack, turning 13 grabs into 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.15x. Your flag work was one of your best areas, with 22 grabs producing 3 caps and 2 solos. You fought efficiently: 106-78 with a 1.36 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Defender | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 2 clutch returns. You fought efficiently: 130-78 with a 1.67 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 17 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. | |
| Struggling | Defender | You had a quieter game than normal at 0.89x; I think the useful part is that your improvement target is visible. You helped keep the score under control with 13 mid returns and 2 clutch returns. I think survival was your main issue: 77-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Feeding | Attacker | This was a hard outing for you at 0.68x; treat it as a reset point, not a verdict on your ability. Excellent flag running from you: 18 grabs became 2 caps. I think survival was your main issue: 69-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |