Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Apr 2026, 00:00
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 247 | 95 | 63 | 0 | 372 | - | 1.51 | 60% | 30% | 0:10 |
| -uh.StarzZz`- | 224 | 108 | 82 | 0 | 322 | 13.5 cm | 1.32 | 57% | 38% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 15 | 2 | 3 | 4 kills | |||
| pho` | 15 | 2 | 2 | 1 | 5 kills | ||
| -uh.StarzZz`- | 21 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:27 when Lilia scored for Blue Team. Red Team created more scoring chances, converting 7 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 6:41, with Maber finishing for Red Team. That score set the closing shape of the match at 7-3.
-uh.StarzZz`- stood out as the main objective influence with 12 grabs, 3 captures, 7 returns, and an MVP score of 636. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 48 grabs, 25 pickups, 10 captures, 2 solos, 7 assists, 63 flag kills, 38 covers, 0 seals, 37 returns, 34 mid returns, 3 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 108 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Lilia logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 103 |
| 40 |
| 77 |
| 0 |
| 161 |
| - |
| 0.52 |
| 34% |
| 25% |
| 0:08 |
| Team Total | 574 | 243 | 222 | 0 | 855 | 13.5 cm | 1.09 | 52% | 32% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 241 | 104 | 84 | 0 | 326 | 20.3 cm | 1.24 | 55% | 34% | 0:07 |
| cam | 195 | 116 | 78 | 0 | 465 | - | 1.49 | 60% | 32% | 0:08 |
| Lilia | 23 | 2 | 81 | 0 | 56 | - | 0.02 | 2% | 4% | 0:08 |
| Team Total | 459 | 222 | 243 | 0 | 847 | 20.3 cm | 0.91 | 48% | 31% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 4 |
| 4 kills |
| Maber | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 6 | 9 kills | ||||
| pho` | 5 | 8 kills | ||||
| -uh.StarzZz`- | 4 | 7 kills | ||||
| cam | 7 | 6 kills | ||||
| Maber | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 12 | 3 | 3 | 1 | 9 | 0/- | 324 | 7 | 9 | 5 | 0 | 7 | 1 | 636 |
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 1 | 0 | 0 | 21/11 | 127 | 3 | 10 | 13 | 0 | 13 | 1 | 622 |
| - | pho` | Defender | 2 | 0 | 1 | 0 | 0 | 20/7 | 77 | 3 | 7 | 9 | 0 | 10 | 1 | 499 |
| - | Maber | Attacker | 12 | 3 | 1 | 0 | 2 | 0/- | 248 | 4 | 3 | 1 | 0 | 1 | 0 | 395 |
| - | cam | Defender | 2 | 1 | 1 | 0 | 0 | 11/- | 83 | 6 | 9 | 6 | 0 | 6 | 0 | 372 |
| - | Lilia | Attacker | 20 | 2 | 0 | 1 | 0 | 0/- | 140 | 2 | 0 | 0 | 1 | 0 | 0 | 161 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Maber | 25000 | 295 | 143Hz | 30 | 30 | 31 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 12 | 13 | 13 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| cam | 20000 | - | - | 80 | 82 | 84 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 11 | 12 | 14 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.Pr3DazZz | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.74x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 1 clutch return. You fought efficiently: 95-63 with a 1.51 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 1.64x rating shows it. Very strong flag running: you made 12 grabs count with 3 caps and 1 solo. You fought efficiently: 108-82 with a 1.32 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.37x. Your defensive timing was good: 9 mid returns and 1 clutch return cut off runs at important moments. 55% efficiency shows the fight selection was generally good. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Maber | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.27x. Excellent flag running from you: 12 grabs became 3 caps. I think survival was your main issue: 40-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| cam | Dominating | Defender | I think this was a good step up from your normal game, with a 1.19x rating. Your defensive timing was good: 6 mid returns cut off runs at important moments. You fought efficiently: 116-78 with a 1.49 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Lilia | Feeding | Attacker | This was a hard outing for you at 0.46x; treat it as a reset point, not a verdict on your ability. Your attacking play was strong, especially because you turned 20 grabs into 2 caps and 1 solo. I think survival was your main issue: 2-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |